Ammo Change (idea for anti ammo hack)
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https://sampforum.blast.hk/showthread.php?tid=326614
This is pretty effective against weapon hacks, but if the player hacks ammo for an existing weapon, this doesn't detect.
I was half way through my script which detects ammo too but i got stuck at the place where I'll have to detect when ammo of a player changes, i decided to use GetPlayerAmmo in a 1 second timer, but the problem is, some weapons can shoot several bullets in a second, if i find out a way to trigger a function everytime the ammo of a player changes (for holding weapon).
If i get to find out a way, I'll be able to make a decent anti weapon/ammo hack script.

So is there a way to trigger a function everytime a single bullet for a weapon changes (Ofcourse without making a 1 millisecond timer :-p )?
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Messages In This Thread
Ammo Change (idea for anti ammo hack) - by DavidBilla - 03.01.2015, 19:36
Re: Ammo Change (idea for anti ammo hack) - by Sledgehammer - 03.01.2015, 19:47
Re: Ammo Change (idea for anti ammo hack) - by DavidBilla - 03.01.2015, 19:53
Re: Ammo Change (idea for anti ammo hack) - by Sledgehammer - 03.01.2015, 19:57
Re: Ammo Change (idea for anti ammo hack) - by DavidBilla - 03.01.2015, 20:14
Re: Ammo Change (idea for anti ammo hack) - by DavidBilla - 04.01.2015, 17:40

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