Fall Damage not calling OnPlayerDeath
#1

As the title says, fall damage isnt calling the OnPlayerDeath function. I think it has something to do with OnPlayerTakeDamage, but I can't figure it out.

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    //Reseting hunger/thirst values.
    pInfo[playerid][pHunger] = 100;
    pInfo[playerid][pThirst] = 100;

    UpdateBars(playerid);
    KillTimer(TIMER_HUNGER[playerid]);
    KillTimer(TIMER_THIRST[playerid]);

    //Kills/deaths.
    pInfo[killerid][pKills] ++;
    pInfo[playerid][pDeaths] ++;

    //Re-attaching their backpack.
    TIMER_BACKPACKEQUIP[playerid] = SetTimerEx("BackpackEquip", 5000, false, "i", playerid);

    PlayerSpawned[playerid] = false;

    if(PlayerIsInLobby[playerid] == false && GameJoin == false ) //in a game.
    {
        PlayersLeft --; //Decrement by one.
        new string[128];
        format(string,sizeof(string), "%s has been eliminated from the Hunger Games. Players remaining: %d", GetName(playerid), PlayersLeft);
        SCMA(COLOR_GREY, string);
        if(PlayersLeft == 1) //If they are the last player remaining.
        {
            TIMER_WIN = SetTimer("WinRound", WIN_TIME, false);
            return 1;
        }
        if(PlayersLeft == 0)
        {
            KillTimer(TIMER_WIN);
            SCMA(COLOR_GREEN, "There are no remaining tributes to recieve a reward.");
            TIMER_ENDTIMER = SetTimer("EndRound", 5000, false);
            return 1;
        }
    }
    return 1;
}


public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    if(PlayerIsInLobby[playerid] == true) //in lobby
    {
        if(TDMTeam[issuerid] == TDMTeam[playerid] && playerid != issuerid) return 0; //cant shoot team mates
    }
    return 1;
}
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Messages In This Thread
Fall Damage not calling OnPlayerDeath - by Aerotactics - 14.12.2014, 05:47
Re: Fall Damage not calling OnPlayerDeath - by BroZeus - 14.12.2014, 07:03
Re: Fall Damage not calling OnPlayerDeath - by Aerotactics - 14.12.2014, 08:44

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