21.09.2014, 12:50
One extra bracket found:
In that code section, bottom of it
pawn Код:
else if(IsPlayerInVehicle(playerid, gerpro))
{
switch(GetPlayerTeam(playerid))
{
case TEAM_GERMANY:
{
SetPlayerPos(playerid,x,y,z+2.0);
SendClientMessage(playerid, COLOR_RED, "[ERROR]: You can't capture your team prototype.");
RemovePlayerFromVehicle(playerid);
}
case TEAM_AFGHANISTAN:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, -2241.5439,2463.1736,4.9844, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_PAKISTAN:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_CHINA:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_FRANCE:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_NETHERLANDS:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_AUS:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_INDIA:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_RUSSIA:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_USA:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_BRAZIL:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
case TEAM_UK:
{
TogglePlayerAllDynamicCPs(playerid, 0);
SetPlayerCheckpoint(playerid, 848.2058,-1193.2412,16.9766, 6.00);
GameTextForPlayer(playerid, "~g~Get The Proto To your Base", 3000, 6);
IsPrototyping{playerid } = true;
foreach (new i : Player) if(GetPlayerTeam(i) == TEAM_GERMANY)
SendClientMessage(i, COLOR_YELLOW, "[WARNING]: Your team prototype is being stolen.");
}
}
}
}