[FilterScript] RealVehicle 1.0.1
#7

You made a critical mistake when you made those textdraws any static non-changing textdraws should be normal textdraws and you only need to create one static textdraw for all players any other textdraws that change on a per-player basis should be player textdraws. This script from my count could only work with a maximum of 100 players as you have it coded 20x100 = 2000.

Another thing you should really do is use a command processor like zcmd it will organize your commands a lot of effectively.
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Messages In This Thread
RealVehicle 1.1.1 - by EnforcerDon - 19.09.2014, 10:55
Re: RealVehicle 1.0.1 - by Ox1gEN - 19.09.2014, 11:11
Re: RealVehicle 1.0.1 - by EnforcerDon - 19.09.2014, 11:28
Re: RealVehicle 1.0.1 - by TheStoNe - 20.09.2014, 09:27
Re: RealVehicle 1.0.1 - by EnforcerDon - 20.09.2014, 23:05
Re: RealVehicle 1.0.1 - by Dangjai - 21.09.2014, 00:14
Re: RealVehicle 1.0.1 - by Pottus - 21.09.2014, 00:39
Re: RealVehicle 1.0.1 - by EnforcerDon - 21.09.2014, 00:45
Re: RealVehicle 1.0.1 - by Pottus - 21.09.2014, 00:49
Re: RealVehicle 1.0.1 - by EnforcerDon - 21.09.2014, 01:10
Re: RealVehicle 1.0.1 - by Pottus - 21.09.2014, 01:21
Re: RealVehicle 1.0.1 - by EnforcerDon - 21.09.2014, 03:16
Re: RealVehicle 1.0.1 - by EnforcerDon - 22.09.2014, 08:20
Re: RealVehicle 1.0.1 - by Pottus - 22.09.2014, 13:27
Re: RealVehicle 1.0.1 - by KayJ - 22.09.2014, 13:30
Re: RealVehicle 1.0.1 - by EnforcerDon - 23.09.2014, 03:23
Re: RealVehicle 1.0.1 - by Pottus - 23.09.2014, 03:32
Re: RealVehicle 1.0.1 - by EnforcerDon - 23.09.2014, 04:11
Re: RealVehicle 1.0.1 - by Vishalshetty - 23.09.2014, 04:35
Re: RealVehicle 1.0.1 - by EnforcerDon - 23.09.2014, 04:47
Re: RealVehicle 1.0.1 - by Pottus - 24.09.2014, 15:18
Re: RealVehicle 1.0.1 - by EnforcerDon - 24.09.2014, 21:52

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