DeBug House system array [reps]
#1

Код:
[21:38:27] [debug] Run time error 4: "Array index out of bounds"
[21:38:27] [debug] Accessing element at index 65535 past array upper bound 1999
[21:38:27] [debug] AMX backtrace:
[21:38:27] [debug] #0 000174fc in HouseFile_Save (HouseID=23) at C:\Users\MaHdy\Desktop\HouseSystem.pwn:2564
[21:38:27] [debug] #1 00007ecc in public Streamer_OnPlayerDisconnect (playerid=12, reason=1) at C:\Users\MaHdy\Desktop\HouseSystem.pwn:708
[21:38:27] [debug] #2 00007094 in public SSCANF_OnPlayerDisconnect (playerid=12, reason=1) at C:\Users\MaHdy\Desktop\SPA Orginal Build 2\pawno\include\streamer.inc:325
[21:38:27] [debug] #3 00000890 in public OnPlayerDisconnect (playerid=12, reason=1) at C:\Users\MaHdy\Desktop\SPA Orginal Build
Pwn CODE:
Код:
public OnPlayerDisconnect(playerid, reason)
{
	// Setup local variables
	new HouseSlot;

	// Loop through all Houses the player owns
	for (HouseSlot = 0; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
	{
		// Check if the player has a house in this houseslot
		if (APlayerData[playerid][Houses][HouseSlot] != 0)
		{
		    // Save the housefile
			HouseFile_Save(APlayerData[playerid][Houses][HouseSlot]);

			// Unload housecars if they were loaded when the owner logged in
			if (LoadCarsDuringFSInit == false)
			{
			    // Unload all vehicles assigned to this house
				House_RemoveVehicles(APlayerData[playerid][Houses][HouseSlot]);
			}

		    // Clear the HouseID stored in this houseslot
			APlayerData[playerid][Houses][HouseSlot] = 0;
		}
	}

	// Clear all data for this player
	APlayerData[playerid][CurrentHouse] = 0;
	APlayerData[playerid][DialogBuyVClass] = 0;
	APlayerData[playerid][DialogGetCarHouseID] = 0;

	return 1;
}
Код:
	for (new CarSlot; CarSlot < AHouseData[HouseID][CarSlots]; CarSlot++)
	{
	    // If a valid vehicle-id has been found
		if (AHouseData[HouseID][VehicleIDs][CarSlot] != 0)
		{
			// Get the vehicle id
			vid = AHouseData[HouseID][VehicleIDs][CarSlot];

		    format(LineForFile, 100, "[Vehicle]\r\n"); // Construct the line: "[Vehicle]"
			fwrite(HFile, LineForFile); // And save it to the file

		    format(LineForFile, 100, "VehicleModel %i\r\n", AVehicleData[vid][Model]); // Construct the line: "VehicleModel <VehicleModel>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehiclePaintJob %i\r\n", AVehicleData[vid][PaintJob]); // Construct the line: "VehiclePaintJob <VehiclePaintJob>"
			fwrite(HFile, LineForFile); // And save it to the file

		    format(LineForFile, 100, "VehicleSpoiler %i\r\n", AVehicleData[vid][Components][0]); // Construct the line: "VehicleSpoiler <VehicleSpoiler>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleHood %i\r\n", AVehicleData[vid][Components][1]); // Construct the line: "VehicleHood <VehicleHood>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleRoof %i\r\n", AVehicleData[vid][Components][2]); // Construct the line: "VehicleRoof <VehicleRoof>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleSideSkirt %i\r\n", AVehicleData[vid][Components][3]); // Construct the line: "VehicleSideSkirt <VehicleSideSkirt>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleLamps %i\r\n", AVehicleData[vid][Components][4]); // Construct the line: "VehicleLamps <VehicleLamps>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleNitro %i\r\n", AVehicleData[vid][Components][5]); // Construct the line: "VehicleNitro <VehicleNitro>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleExhaust %i\r\n", AVehicleData[vid][Components][6]); // Construct the line: "VehicleSpoiler <VehicleSpoiler>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleWheels %i\r\n", AVehicleData[vid][Components][7]); // Construct the line: "VehicleWheels <VehicleWheels>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleStereo %i\r\n", AVehicleData[vid][Components][8]); // Construct the line: "VehicleStereo <VehicleStereo>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleHydraulics %i\r\n", AVehicleData[vid][Components][9]); // Construct the line: "VehicleHydraulics <VehicleHydraulics>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleFrontBumper %i\r\n", AVehicleData[vid][Components][10]); // Construct the line: "VehicleFrontBumper <VehicleFrontBumper>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleRearBumper %i\r\n", AVehicleData[vid][Components][11]); // Construct the line: "VehicleRearBumper <VehicleRearBumper>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleVentRight %i\r\n", AVehicleData[vid][Components][12]); // Construct the line: "VehicleVentRight <VehicleVentRight>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleVentLeft %i\r\n", AVehicleData[vid][Components][13]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>"
			fwrite(HFile, LineForFile); // And save it to the file

		    format(LineForFile, 100, "Color1 %i\r\n", AVehicleData[vid][Color1]); // Construct the line: "Color1 <Color1>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "Color2 %i\r\n", AVehicleData[vid][Color2]); // Construct the line: "Color2 <Color2>"
			fwrite(HFile, LineForFile); // And save it to the file

		    format(LineForFile, 100, "VehicleX %f\r\n", AVehicleData[vid][SpawnX]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleY %f\r\n", AVehicleData[vid][SpawnY]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleZ %f\r\n", AVehicleData[vid][SpawnZ]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>"
			fwrite(HFile, LineForFile); // And save it to the file
		    format(LineForFile, 100, "VehicleAngle %f\r\n", AVehicleData[vid][SpawnRot]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>"
			fwrite(HFile, LineForFile); // And save it to the file

		    format(LineForFile, 100, "Fuel %i\r\n", INT_GetVehicleFuel(vid)); // Construct the line: "Fuel <Fuel>"
			fwrite(HFile, LineForFile); // And save it to the file

		    format(LineForFile, 100, "[/Vehicle]\r\n"); // Construct the line: "[/Vehicle]"
			fwrite(HFile, LineForFile); // And save it to the file
			fwrite(HFile, "\r\n"); // Add an empty line, just for readability
		}
	}

	fclose(HFile); // Close the file

	return 1;
}
LINE; 2564;
Код:
		    format(LineForFile, 100, "VehicleModel %i\r\n", AVehicleData[vid][Model]); // Construct the line: "VehicleModel <VehicleModel>"
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Messages In This Thread
DeBug House system array [reps] - by SPA - 15.09.2014, 19:49
Re: DeBug House system array [reps] - by Jefff - 15.09.2014, 20:01
Re: DeBug House system array [reps] - by SPA - 15.09.2014, 20:27

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