15.09.2014, 15:34
hmm strange should work that way did
this worked ?
now i remember
i think the first is file name and second the the textdraw and i think there are 1 in each file not sure
and i think u should add
onplayerconnect for random for each player
pawn Код:
LogIn = TextDrawCreate( 0.000000, -5.226698, "loadsc1:loadsc1" );
TextDrawTextSize( LogIn, 657.600036, 459.200103 );
TextDrawAlignment( LogIn, 1 );
TextDrawColor( LogIn, -1 );
TextDrawFont( LogIn, 4 );
now i remember
pawn Код:
new str[64];
format(str,sizeof(str), "loadsc%d:loadsc1" ,random(10)+1); //Not sure if there was 10 load screens
LogIn = TextDrawCreate( 0.000000, -5.226698,str);
TextDrawTextSize( LogIn, 657.600036, 459.200103 );
TextDrawAlignment( LogIn, 1 );
TextDrawColor( LogIn, -1 );
TextDrawFont( LogIn, 4 );
and i think u should add
pawn Код:
new str[64];
format(str,sizeof(str), "loadsc%d:loadsc1" ,random(10)+1); //Not sure if there was 10 load screens
TextDrawSetString(LogIn,str);