Filterscript use gamemode's variables
#7

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Originally Posted by Jimmy0wns
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Both of your replies help me a bit more out, am I right that there's a way using includes too? So if I'd put all my enums and variable in a include I could set and retrieve them in both my gamemode and filterscript?
That is not really how it works, the include is meant so that you can use it with multiple filterscripts all that happens when you use an include is that code is inserted into your gamemode/filterscript. The idea is you won't have to copy/paste your #define's into each and every filterscript rather just update the include and the changes are then accessible to all filterscripts.
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Messages In This Thread
Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 14:15
Re: Filterscript use gamemode's variables - by Infinity - 13.09.2014, 14:16
Re: Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 14:22
Re: Filterscript use gamemode's variables - by Stinged - 13.09.2014, 14:25
Re: Filterscript use gamemode's variables - by Pottus - 13.09.2014, 14:26
Re: Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 14:27
Re: Filterscript use gamemode's variables - by Pottus - 13.09.2014, 14:31
Re: Filterscript use gamemode's variables - by Lordzy - 13.09.2014, 16:11
Re: Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 17:05
Re: Filterscript use gamemode's variables - by PMH - 13.09.2014, 18:13

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