Muscle Animations
#6

There are scripts for that, which you can incorporate into your gamemode. You have to work around it a little bit if you wanna make it effective, but this is the principle on which it works:

pawn Код:
forward WalkAnim(playerid);
public WalkAnim(playerid)
{
    new keys, updown, leftright;
    GetPlayerKeys(playerid,keys,updown,leftright);
    if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_player",4.1, 1, 1, 1, 1, 1, 1);
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_player",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_civi",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_civi",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_gang1",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_gang1",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_gang2",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_gang2",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_old",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_old",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_fatold",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_fatold",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_fat",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_fat",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WOMAN_walknorm",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WOMAN_walknorm",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WOMAN_walkbusy",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WOMAN_walkbusy",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WOMAN_walkpro",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WOMAN_walkpro",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WOMAN_walksexy",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WOMAN_walksexy",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","WALK_drunk",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","WALK_drunk",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(WalkTime[playerid]);
            OnPlayerPlayAnim(playerid,"PED","Walk_Wuzi",4.1, 1, 1, 1, 1, 1, 1 );
            WalkTime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else OnPlayerPlayAnim(playerid,"PED","Walk_Wuzi",4.0, 0, 0, 0, 0, 1, 1), KillTimer(WalkTime[playerid]);
    }
    return true;
}
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Messages In This Thread
Muscle Animations - by Orma - 06.08.2014, 13:21
Re: Muscle Animations - by Stinged - 06.08.2014, 13:30
Re: Muscle Animations - by SpikY_ - 06.08.2014, 13:35
Re: Muscle Animations - by Orma - 06.08.2014, 20:44
Re: Muscle Animations - by Frezemis - 07.08.2014, 04:01
Re: Muscle Animations - by Rifa4life - 07.08.2014, 13:42

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