Login/Register
#2

Is there a feature to your script that lets unregistered players save their data if they decide they want to register later? Because maybe by the time an unregistered player requests a class, the temporary data has been written already, fooling the script into thinking the new player has already registered. This is the best guess I can come up with, sorry.
Reply


Messages In This Thread
Login/Register - by r0bi - 31.07.2014, 19:02
Re: Login/Register - by Sanguy - 31.07.2014, 22:12

Forum Jump:


Users browsing this thread: 1 Guest(s)