19.07.2014, 03:21
Hola amigos de samp, si alguien fuera tan amable de revisar mi funciуn de mute.. ya que no mutea cuando realizo la acciуn /mute 
muchas gracias saludos

PHP код:
if(PlayerInfo[playerid][Muted] == 1)
{
PlayerInfo[playerid][MuteWarnings]++;
new string[128];
if(PlayerInfo[playerid][MuteWarnings] < ServerInfo[MaxMuteWarnings]) {
format(string, sizeof(string),"CUIDADO: Estбs muteado, si continuas hablando serбs kickeado. (%d / %d)", PlayerInfo[playerid][MuteWarnings], ServerInfo[MaxMuteWarnings] );
SendClientMessage(playerid,red,string);
} else {
SendClientMessage(playerid,red,"Has sido advertido ! Ahora has sido kickeado");
format(string, sizeof(string),"***%s [%d] ha sido Kickeado por exceder las muteadas", PlayerName2(playerid), playerid);
SendClientMessageToAll(red,string);
SaveToFile("KickLog",string); Kick(playerid);
} return 0;
}
PHP код:
dcmd_mute(playerid,params[]) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
if(PlayerInfo[playerid][Level] >= 2) {
new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
if(!strlen(params)) return SendClientMessage(playerid, red, "[USA]: /mute [playerid] [razуn]") &&
SendClientMessage(playerid, orange, "[Funciуn]: Muteas del Chat a Especificado Jugador!");
new player1, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
player1 = strval(tmp);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && (PlayerInfo[player1][Level] != ServerInfo[MaxAdminLevel]) ) {
if(PlayerInfo[player1][Muted] == 0) {
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
CMDMessageToAdmins(playerid,"MUTE");
PlayerPlaySound(player1,1057,0.0,0.0,0.0); PlayerInfo[player1][Muted] = 1; PlayerInfo[player1][MuteWarnings] = 0;
if(strlen(tmp2)) {
format(string,sizeof(string),"El Administrador %s ha muteado a %s [Razуn: %s]",adminname,playername,params[2]);
return SendClientMessageToAll(red,string);
} else {
format(string,sizeof(string),"El Administrador %s ha muteado a %s",adminname,playername);
return SendClientMessageToAll(red,string); }
} else return SendClientMessage(playerid, red, "El player ya estб muteado");
} else return SendClientMessage(playerid, red, "El player no estб conectado o No tienes el nivel para usar este comando");
} else return SendClientMessage(playerid,red,"{ff0000}[ERROR]:{ffffff} No tienes el nivel para usar este comando.");
} else return SendClientMessage(playerid,red,"{ff0000}[ERROR]:{ffffff} Logueate para usar este comando");
}
dcmd_unmute(playerid,params[]) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
if(PlayerInfo[playerid][Level] >= 2) {
if(!strlen(params)) return SendClientMessage(playerid, red, "[USA]: /unmute [playerid]") &&
SendClientMessage(playerid, orange, "[Funciуn]: Desmuteas del Chat a Especificado Jugador!");
new player1, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
player1 = strval(params);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && (PlayerInfo[player1][Level] != ServerInfo[MaxAdminLevel]) ) {
if(PlayerInfo[player1][Muted] == 1) {
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
CMDMessageToAdmins(playerid,"UNMUTE");
PlayerPlaySound(player1,1057,0.0,0.0,0.0); PlayerInfo[player1][Muted] = 0; PlayerInfo[player1][MuteWarnings] = 0;
format(string,sizeof(string),"El Administrador %s ha dejado hablar a %s",adminname,playername);
return SendClientMessageToAll(red,string);
} else return SendClientMessage(playerid, red, "El Player no estб muteado");
} else return SendClientMessage(playerid, red, "El player no estб conectado");
} else return SendClientMessage(playerid,red,"{ff0000}[ERROR]:{ffffff} No tienes el nivel para usar este comando.");
} else return SendClientMessage(playerid,red,"{ff0000}[ERROR]:{ffffff} Logueate para usar este comando");
}