Changing the timer [HELP ASAP]
#1

How to change the timer so it can detect if the weapon is shooting in 2 milliseconds or lest


pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    if(Lrapid_oldticks[playerid] == 0) Lrapid_oldticks[playerid] = GetTickCount();
    else {
        new Lrapid_intervals,
            Lrapid_checkreturn = 1;
        if((Lrapid_intervals = GetTickCount() - Lrapid_oldticks[playerid]) <= 35 &&(GetPlayerWeapon(playerid) != 38
            && GetPlayerWeapon(playerid) != 28 && GetPlayerWeapon(playerid) != 32 && GetPlayerWeapon(playerid) != 31)) { //Submachines such as 32, 28 and minigun got a higher fire rate.
            Lrapid_checkreturn = CallLocalFunction("OnPlayerRapidFire", "iii", playerid, weaponid, Lrapid_intervals);
        }
        else if((Lrapid_intervals = GetTickCount() - Lrapid_oldticks[playerid]) <= 370 && (GetPlayerWeapon(playerid) == 34 ||
        GetPlayerWeapon(playerid) == 33)) {
            Lrapid_checkreturn = CallLocalFunction("OnPlayerRapidFire", "iii", playerid, weaponid, Lrapid_intervals);
        }
        Lrapid_oldticks[playerid] = GetTickCount();
        if(!Lrapid_checkreturn) return 0; //Doesn't allow to call the rest 'OnPlayerWeaponShot' works anymore.
    }
    #if defined LRAPID_OnPlayerWeaponShot
    return LRAPID_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
    #else
    return 1;
    #endif
}
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Messages In This Thread
Changing the timer [HELP ASAP] - by [Cali]ChrOnic_T - 24.06.2014, 02:44
Re: Changing the timer [HELP ASAP] - by Corekt - 24.06.2014, 10:48

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