Add a function (select gender) for register system
#1

Hi everybody. This is codes use for my register and login system:

Код:
#include <a_samp>
    #include <Double-O-Files_2>

    #define DIALOG_REGISTER 1
    #define DIALOG_LOGIN 2
    main()
    {
            print("\n----------------------------------");
            print(" Blank Gamemode DOF2");
            print("----------------------------------\n");
    }

    public OnGameModeInit()
    {
            SetGameModeText("Blank Script DOF2");
            return 1;
    }
    enum pInfo
    {
            pKills,
            pDeaths,
            pMoney,
            pAdmin
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];
    //----------------------

    public OnGameModeExit()
    {
            DOF2_Exit();
            return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
            return 1;
    }

    public OnPlayerConnect(playerid)
    {
            new file[64];
        GetPlayerName(playerid,file,sizeof(file));
        format(file,sizeof(file),DOF2_File(file));// Here we get the path from DOF2_File (/Users)
            if(DOF2_FileExists(file)) // We check if the player is registered
            {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Welcome.Please log-in","{FFFFFF}Type your {00FF22}password {FFFFFF}here to log-in","Log-in","Quit");
            }
            else // If not registered
            {
                    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
            }
            return 1;
    }
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
            switch(dialogid) // We switch the dialogs
            {
                    case DIALOG_REGISTER: // If dialog_register (id 1) shows up
                    {
                            if(!response) Kick(playerid); // If he click on Quit, he will get kicked
                            if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
                            // If he doesn't type anything, the dialog will show again.
                            if(response) // If he click on Register
                            {
                                    new file[64]; // We declare the size of the file
                                    GetPlayerName(playerid,file,sizeof(file)); // We get the file name
                                    format(file,sizeof(file),DOF2_File(file)); // We get the path name from DOF2_File, that means from Users folder.
                                    DOF2_CreateFile(file, inputtext); // Creates the file and the password.
                                    DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills] = 0); // When the player register his kills will be set to 0, you can change
                                    DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0); // His deaths will be set to 0, you can change
                                    DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney] = 1000); // His money will be set to 1000, you can change
                                    DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0); // His Admin Level will be set to 0, you can change
                                    DOF2_SaveFile(); // Saves the file.
                                    SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // Sets where the player will spawn, this coordinates are from the Unity Station in Los Santos
                                    SpawnPlayer(playerid); // After registering, the player will spawn.
                            }
                    }
                    case DIALOG_LOGIN: // If dialog_login (id 2) shows up
                    {
                            if(!response) Kick(playerid); // If he click on Quit, he will get kicked.
                            if(response) // If he click on Log-in
                            {
                                    new file[64]; // We declare the size of the file
                                    GetPlayerName(playerid,file,sizeof(file)); // We get the file name
                                    format(file,sizeof(file),DOF2_File(file)); // We get the user path from DOF2_File ( folder Users )
                                    if(DOF2_FileExists(file)) // If he is registered
                                    {
                                            if(DOF2_CheckLogin(file,inputtext)) // We check if the password match
                                            {
                                                    PlayerInfo[playerid][pKills] = DOF2_GetInt(file,"Kills"); // We load our settings
                                                    PlayerInfo[playerid][pDeaths] = DOF2_GetInt(file,"Deaths");
                                                    PlayerInfo[playerid][pMoney] = DOF2_GetInt(file,"Money");
                                                    PlayerInfo[playerid][pAdmin] = DOF2_GetInt(file,"AdminLevel");
                                                    SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // We set the spawn (Unity Station)
                                                    SpawnPlayer(playerid); // The player spawns after log-in
                                                    return 1;
                                            }
                                            else // If the password don't match, they will get an error
                                            {
                                                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Wrong Password!","{F81414}You have typed a wrong password\n{FFFFFF}Type your password here to log-in!","Log-in","Quit");
                                                    return 1;
                                            }
                                    }
                            }
                    }
            }
            return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
            new file[64]; // We declare the size of the file
        GetPlayerName(playerid,file,sizeof(file)); // We get the file name
        format(file,sizeof(file),DOF2_File(file));// We get the user path from DOF2_File (folder Users)
            DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills]); // We set/update the players settings.
            DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths]);
            DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney]);
            DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin]);
            return 1;
    }

    public OnPlayerSpawn(playerid)
    {
            GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
            return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
            PlayerInfo[killerid][pKills]++;
        PlayerInfo[playerid][pDeaths]++;
            return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
            return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
            return 1;
    }

    public OnPlayerText(playerid, text[])
    {
            return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
            if (strcmp("/mycommand", cmdtext, true, 10) == 0)
            {
                    // Do something here
                    return 1;
            }
            return 0;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
            return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
            return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
            return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerLeaveCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
            return 1;
    }

    public OnRconCommand(cmd[])
    {
            return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
            return 1;
    }

    public OnObjectMoved(objectid)
    {
            return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
            return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
            return 1;
    }

    public OnVehicleMod(playerid, vehicleid, componentid)
    {
            return 1;
    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
            return 1;
    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
            return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
            return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
            return 1;
    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
            return 1;
    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
            return 1;
    }


    public OnPlayerUpdate(playerid)
    {
            return 1;
    }

    public OnPlayerStreamIn(playerid, forplayerid)
    {
            return 1;
    }

    public OnPlayerStreamOut(playerid, forplayerid)
    {
            return 1;
    }

    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
            return 1;
    }

    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
            return 1;
    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
            return 1;
    }
Now, I want to add a function (select gender): If I choose female, my skin ID is: xxx, if I choose male, my skin ID is: yyy. How can I do? Please help me. Thank so much!

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TRƯỜNG SA & HOАNG SA LА CỦA VIỆT NAM / PARACEL & SPRATLY BELONG TO VIET NAM
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