Setting character spawn after making a character
#1

I have this for multiple Spawn Point's:
pawn Код:
if(Character[playerid][SpawnPoint] == 1) //North Caravan Park
        {
            TogglePlayerSpectating(playerid, false);
            if(Character[playerid][ClothesUsed] == 1)
            {
                SetSpawnInfo(playerid, 0, Character[playerid][Clothes1], 765.9069,361.9311,20.8550,174.3097, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
               
                if(Character[playerid][Faction] == 1)
                {
                    SetPlayerArmour(playerid, 100);
                }
                if(Character[playerid][Faction] == 2)
                {
                    GivePlayerWeapon(playerid, 42, 99999);
                }
                SetPlayerArmedWeapon(playerid, 0);
            }
            else if(Character[playerid][ClothesUsed] == 2)
            {
                SetSpawnInfo(playerid, 0, Character[playerid][Clothes2], 765.9069,361.9311,20.8550,174.3097, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
               
                if(Character[playerid][Faction] == 1)
                {
                    SetPlayerArmour(playerid, 100);
                }
                if(Character[playerid][Faction] == 2)
                {
                    GivePlayerWeapon(playerid, 42, 99999);
                }
                SetPlayerArmedWeapon(playerid, 0);
            }
            else if(Character[playerid][ClothesUsed] == 3)
            {
                SetSpawnInfo(playerid, 0, Character[playerid][Clothes3], 765.9069,361.9311,20.8550,174.3097, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
               
                if(Character[playerid][Faction] == 1)
                {
                    SetPlayerArmour(playerid, 100);
                }
                if(Character[playerid][Faction] == 2)
                {
                    GivePlayerWeapon(playerid, 42, 99999);
                }
                if(Character[playerid][Faction] == 3)
                {
                    GivePlayerWeapon(playerid, 43, 20);
                }
                SetPlayerArmedWeapon(playerid, 0);
            }
        }
How do I add it to make them spawn at a specific location, after making a character.

I tried :
pawn Код:
SetSpawnInfo(playerid, 0, Character[playerid][Clothes1], Character[playerid][SpawnPoint] == 4, 0, 0, 0, 0, 0, 0);
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