23.06.2014, 12:51
I think there's a way using SetVehicleVelocity and GetPlayerVelocity.
Divide per two all the values gotten through GetVehicleVelocity, set the new divided values with SetVehicleVelocity and logically the vehicle will slow down per two.
Divide per two all the values gotten through GetVehicleVelocity, set the new divided values with SetVehicleVelocity and logically the vehicle will slow down per two.