Easiest way to coding a count down
#5

MP2 you forgot something, you need to kill the timer when a player disconnects so a player connecting quickly doesn't get stuck with a repeating ghost timer you could also put KillTimer() in the countdown start stock which is probably easier.
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Easiest way to coding a count down - by Nicholas. - 30.06.2013, 18:15
Re: Easiest way to coding a count down - by MP2 - 30.06.2013, 18:15
Re: Easiest way to coding a count down - by Nicholas. - 30.06.2013, 18:21
Re: Easiest way to coding a count down - by MP2 - 30.06.2013, 18:22
Re: Easiest way to coding a count down - by Pottus - 30.06.2013, 18:36
Re: Easiest way to coding a count down - by MP2 - 30.06.2013, 19:33

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