25.06.2013, 10:02
pawn Код:
new PlayerObj [MAX_PLAYERS];
new ObjTimer [MAX_PLAYERS];
stock GetWeaponModel(weaponid)
{
new model;
switch(weaponid)
{
case 1: model=331; case 2: model=333; case 3: model=334;
case 4: model=335; case 5: model=336; case 6: model=337;
case 7: model=338; case 8: model=339; case 9: model=341;
case 10: model=321; case 11: model=322; case 12: model=323;
case 13: model=324; case 14: model=325; case 15: model=326;
case 16: model=342; case 17: model=343; case 18: model=344;
case 22: model=346; case 23: model=347; case 24: model=348;
case 25: model=349; case 26: model=350; case 27: model=351;
case 28: model=352; case 29: model=353; case 30: model=355;
case 31: model=356; case 32: model=372; case 33: model=357;
case 34: model=358; case 35: model=359; case 36: model=360;
case 37: model=361; case 38: model=362; case 39: model=363;
case 41: model=365; case 42: model=366; case 46: model=371;
}
return model;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
DestroyPlayerObj(playerid);
KillTimer (ObjTimer [playerid]);
PlayerObj [playerid] = CreateObject ( GetWeaponModel (weaponid), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 200.0 );
AttachObjectToPlayer(PlayerObj [playerid], playerid, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0);
ObjTimer [playerid] = SetTimerEx("DestroyPlayerObj", 2000, 0, "i", playerid);
return 1;
}
forward DestroyPlayerObj(playerid);
public DestroyPlayerObj(playerid) {
DestroyObject (PlayerObj[playerid]);
}