[Include] se_samp.inc | Swyft's and Emmet's Functions | V2
#10

I would recommend taking out a lot of the IsPlayerConnected() checks makes no sense to me to do that it should be up to the user not the function to determine if a player is connected. If your code is done correctly you would never need to that.
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Messages In This Thread
se_samp.inc | Swyft's and Emmet's Functions | V2 - by Swyft™ - 08.06.2013, 10:41
Re: s_samp.inc | Swyft's Functions [BETA] - by Emmet_ - 08.06.2013, 10:59
Re: s_samp.inc | Swyft's Functions [BETA] - by Swyft™ - 08.06.2013, 11:02
Re: s_samp.inc | Swyft's Functions [BETA] - by dEcooR - 08.06.2013, 11:27
Re: s_samp.inc | Swyft's Functions [BETA] - by Swyft™ - 08.06.2013, 11:32
Re: s_samp.inc | Swyft's Functions [BETA] - by Excel™ - 08.06.2013, 12:46
Re: s_samp.inc | Swyft's Functions [BETA] - by Kaperstone - 08.06.2013, 12:57
Re: s_samp.inc | Swyft's Functions [BETA] - by Basssiiie - 08.06.2013, 13:04
Re: s_samp.inc | Swyft's Functions [BETA] - by Swyft™ - 08.06.2013, 19:46
Re: s_samp.inc | Swyft's Functions [BETA] - by Pottus - 08.06.2013, 20:00

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