Need help!
#1

I've modified the grandlarc.pwn and added my own spawn areas and other things..
But when I play the game it's normal except for this. (city name & the lshift to stop animation)

Even if I change cities it appears like this. How do I fix this?

Here's the code: Please tell me what I did wrong.
Код:
//----------------------------------------------------------
//
//  GRAND LARCENY  V2
//  A freeroam gamemode for SA-MP 0.3 | Modified by h-chan@live.com
//
//----------------------------------------------------------

#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#pragma tabsize 0
#pragma unused gMedicalSpawns, gPoliceSpawns, thisanimid, lastanimid

//----------------------------------------------------------

#define COLOR_WHITE 		0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777

#define CITY_LOS_SANTOS 	0
#define CITY_SAN_FIERRO 	1
#define CITY_LAS_VENTURAS 	2
#define MILITARY_BASE       3

new total_vehicles_from_files=0;

// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new Text:txtMilitaryBase;

new thisanimid=0;
new lastanimid=0;

//----------------------------------------------------------

main()
{
	print("\n---------------------------------------");
	print("Running Grand Larceny V2 - by h-chan@live.com\n");
	print("---------------------------------------\n");
}

//----------------------------------------------------------

public OnPlayerConnect(playerid)
{
	GameTextForPlayer(playerid,"This server is still on ~y~beta ~w~stage.",3000,4);
  	SendClientMessage(playerid,COLOR_WHITE,"Welcome, player.");
  	
  	// class selection init vars
  	gPlayerCitySelection[playerid] = -1;
	gPlayerHasCitySelected[playerid] = 0;
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();

    //New Military Base, Hangar and Control Tower
	RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 1411, 347.1953, 1799.2656, 18.7578, 0.25);
	RemoveBuildingForPlayer(playerid, 1411, 342.9375, 1796.2891, 18.7578, 0.25);
	RemoveBuildingForPlayer(playerid, 16094, 191.1406, 1870.0391, 21.4766, 0.25);
	RemoveBuildingForPlayer(playerid, 16096, 120.5078, 1934.0313, 19.8281, 0.25);
	RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);
	CreateObject(19312, 191.14, 1870.04, 21.48,   0.00, 0.00, 0.00);
	CreateObject(19313, 121.54, 1941.62, 21.64,   0.00, 0.00, 0.00);
	CreateObject(19313, 286.09, 1833.63, 19.91,   0.00, 0.00, 90.00);
	CreateObject(3095, 268.78, 1883.93, 16.01,   0.00, 0.00, 0.00);
	CreateObject(2927, 215.89, 1875.42, 13.82,   0.00, 0.00, 0.00);
	CreateObject(2927, 211.83, 1875.42, 13.82,   0.00, 0.00, 0.00);
	CreateObject(3117, 246.04, 1862.89, 19.44,   0.00, 0.00, 38.88);
	CreateObject(16644, 342.09, 1795.80, 13.40,   0.00, 90.00, -56.22);
	CreateObject(16644, 344.25, 1797.24, 13.40,   0.00, 90.00, -56.34);
	CreateObject(16644, 346.42, 1798.71, 13.40,   0.00, 90.00, -55.98);
	CreateObject(16644, 348.59, 1800.18, 13.40,   0.00, 90.00, -55.26);
	CreateObject(16098, 253.89, 1975.14, 21.27,   0.00, 0.00, 0.00);
	CreateObject(16098, 331.53, 1975.14, 21.27,   0.00, 0.00, 0.00);
	CreateObject(3268, 280.09, 2048.76, 16.61,   0.00, 0.00, 90.00);
	CreateObject(10763, 280.45, 1968.76, 29.75,   0.00, 0.00, 0.00);
	CreateObject(1498, 264.48, 1974.52, 16.63,   0.00, 0.00, 90.00);
	CreateObject(3268, 254.29, 2022.98, 16.61,   0.00, 0.00, 180.00);
	CreateObject(3279, 327.07, 1975.15, 16.63,   0.00, 0.00, 0.00);
	CreateObject(16096, 148.41, 1938.90, 19.83,   356.86, 0.00, 3.14);

 	return 1;
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid)) return 1;
	
	new randSpawn = 0;
	
	SetPlayerInterior(playerid,0);
	TogglePlayerClock(playerid,0);
 	ResetPlayerMoney(playerid);
	GivePlayerMoney(playerid, 100000);

	if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LosSantos[randSpawn][0],
		 gRandomSpawns_LosSantos[randSpawn][1],
		 gRandomSpawns_LosSantos[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
	}
	else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_SanFierro[randSpawn][0],
		 gRandomSpawns_SanFierro[randSpawn][1],
		 gRandomSpawns_SanFierro[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
	}
	else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LasVenturas[randSpawn][0],
		 gRandomSpawns_LasVenturas[randSpawn][1],
		 gRandomSpawns_LasVenturas[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
	}
    else if(MILITARY_BASE == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gMilitarySpawns));
 	    SetPlayerPos(playerid,
		 gMilitarySpawns[randSpawn][0],
		 gMilitarySpawns[randSpawn][1],
		 gMilitarySpawns[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gMilitarySpawns[randSpawn][3]);
	}

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	SetPlayerSkillLevel(playerid,22,999);
    SetPlayerSkillLevel(playerid,23,999);
    SetPlayerSkillLevel(playerid,23,999);
    SetPlayerSkillLevel(playerid,25,999);
    SetPlayerSkillLevel(playerid,26,999);
    SetPlayerSkillLevel(playerid,27,999);
    SetPlayerSkillLevel(playerid,28,999);
    SetPlayerSkillLevel(playerid,29,999);
    SetPlayerSkillLevel(playerid,30,999);
    SetPlayerSkillLevel(playerid,31,999);
    SetPlayerSkillLevel(playerid,32,999);
    SetPlayerSkillLevel(playerid,33,999);
    SetPlayerSkillLevel(playerid,34,999);
    
    GivePlayerWeapon(playerid,31,550);
    GivePlayerWeapon(playerid,27,77);
    GivePlayerWeapon(playerid,34,500);
	//GivePlayerWeapon(playerid,WEAPON_MP5,100);
	TogglePlayerClock(playerid, 0);

	return 1;
}

//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
    
    // if they ever return to class selection make them city
	// select again first
	gPlayerHasCitySelected[playerid] = 0;
    
	if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
	} else {
		playercash = GetPlayerMoney(playerid);
		if(playercash > 0)  {
			GivePlayerMoney(killerid, playercash);
			ResetPlayerMoney(playerid);
		}
	}
   	return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
   	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,11);
		SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerFacingAngle(playerid,0.0);
    	SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
		SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
		SetPlayerFacingAngle(playerid,181.0);
    	SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
		SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
		SetPlayerFacingAngle(playerid,286.25);
    	SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
		SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
	}
	else if(gPlayerCitySelection[playerid] == MILITARY_BASE) {
		SetPlayerInterior(playerid,0);
		SetPlayerPos(playerid,245.6897,1860.4257,14.0840,184.4610);
		SetPlayerFacingAngle(playerid,0.0);
		SetPlayerCameraPos(playerid,246.2556,1857.8766,14.0840,3.2076);
		SetPlayerCameraLookAt(playerid,245.6897,1860.4257,14.0840,184.4610);
	}

}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
  	TextDrawUseBox(txtInit, 0);
	TextDrawLetterSize(txtInit,1.25,3.0);
	TextDrawFont(txtInit, 0);
	TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
    // Init our observer helper text display
	txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
	ClassSel_InitCityNameText(txtLosSantos);
	txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
	ClassSel_InitCityNameText(txtSanFierro);
	txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
	ClassSel_InitCityNameText(txtLasVenturas);
	txtLasVenturas = TextDrawCreate(10.0, 380.0, "Military Base");
	ClassSel_InitCityNameText(txtMilitaryBase);

    // Init our observer helper text display
	txtClassSelHelper = TextDrawCreate(10.0, 415.0,
	   " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
	TextDrawUseBox(txtClassSelHelper, 1);
	TextDrawBoxColor(txtClassSelHelper,0x222222BB);
	TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
	TextDrawTextSize(txtClassSelHelper,400.0,40.0);
	TextDrawFont(txtClassSelHelper, 2);
	TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
	if(gPlayerCitySelection[playerid] == -1) {
		gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	
	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
		SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
		TextDrawShowForPlayer(playerid,txtMilitaryBase);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
		SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
		TextDrawShowForPlayer(playerid,txtMilitaryBase);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
		SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);

		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
		TextDrawShowForPlayer(playerid,txtMilitaryBase);
	}
	else if(gPlayerCitySelection[playerid] == MILITARY_BASE) {
		SetPlayerInterior(playerid,0);
		SetPlayerCameraPos(playerid, 10.8800, 2134.1299, 80.1100);
		SetPlayerCameraLookAt(playerid, 11.6400, 2133.4600, 79.8500);

		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
		TextDrawShowForPlayer(playerid,txtMilitaryBase);
	}

}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
	if(gPlayerCitySelection[playerid] > MILITARY_BASE) {
	    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
	if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
	    gPlayerCitySelection[playerid] = MILITARY_BASE;
	}
	PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
	new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
    
    if(gPlayerCitySelection[playerid] == -1) {
		ClassSel_SwitchToNextCity(playerid);
		return;
	}

	// only allow new selection every ~500 ms
	if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
	
	if(Keys & KEY_FIRE) {
	    gPlayerHasCitySelected[playerid] = 1;
	    TextDrawHideForPlayer(playerid,txtClassSelHelper);
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
		TextDrawHideForPlayer(playerid,txtMilitaryBase);
	    TogglePlayerSpectating(playerid,0);
	    return;
	}
	
	if(lr > 0) {
	   ClassSel_SwitchToNextCity(playerid);
	}
	else if(lr < 0) {
	   ClassSel_SwitchToPreviousCity(playerid);
	}
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
	if(IsPlayerNPC(playerid)) return 1;

	if(gPlayerHasCitySelected[playerid]) {
		ClassSel_SetupCharSelection(playerid);
		return 1;
	} else {
		if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
			TogglePlayerSpectating(playerid,1);
    		TextDrawShowForPlayer(playerid, txtClassSelHelper);
    		gPlayerCitySelection[playerid] = -1;
		}
  	}
    
	return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
	SetGameModeText("Beta Testing");
	ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
	ShowNameTags(1);
	SetNameTagDrawDistance(40.0);
	EnableStuntBonusForAll(1);
	SetWeather(2);
	SetWorldTime(11);
	UsePlayerPedAnims();
	
	//ManualVehicleEngineAndLights();
	//LimitGlobalChatRadius(300.0);
	//DisableInteriorEnterExits();
	
	ClassSel_InitTextDraws();

	// Male Characters
	AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	//Female Characters
	AddPlayerClass(169,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(226,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	// SPECIAL
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

   	// LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
    
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
    
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
    
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/military_base.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total vehicles from files: %d",total_vehicles_from_files);

	return 1;
}

//----------------------------------------------------------

public OnPlayerUpdate(playerid)
{
	if(!IsPlayerConnected(playerid)) return 0;
	if(IsPlayerNPC(playerid)) return 1;

	// changing cities by inputs
	if( !gPlayerHasCitySelected[playerid] &&
	    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
	    ClassSel_HandleCitySelection(playerid);
	    return 1;
	}

	return 1;
}
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Need help! - by Toast_MacTavish - 21.01.2013, 04:11

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