when players choose skins from backward
#1

hey....

i have a small bug in my server

when someone choose any skin before 280 (backward) and he press spawn, it give him another skin

when player press < while he is in skin 280 it stays skin 280 2 times when he press < 3 times then 280 change, then when he press spawn it give him the skins that is before the skin in 2 times back from what he chose

but when he do > its normal good

but < before 280 gets bugged

pawn Код:
new skins[]={280,284,281,266,282,267,163,164,165,276,275,274,287,1,2,70,61,75,124,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,3,4,56,223,48,49,50,51,52,53,54,55,56,57,58,59,60,62,64,65,66,67,68,69,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,141,144,152,181,206,228,241,242,240};
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    if(NeedToReset[playerid]==1)
    {
        ResetPlayerWeapons(playerid);
    }
   
    if(Logged[playerid]==false || SInfo[playerid][readytosave] == 0)
    {
        SInfo[playerid][Skin]=skins[classid];
    }
    else
    {
        SetPlayerSkin(playerid,SInfo[playerid][Skin]);
        if (skins[classid]!=SInfo[playerid][Skin])
        return OnPlayerRequestClass(playerid,classid+1);
    }

    MostrarInicio(playerid);
    SetPlayerPos(playerid, 1436.5667,-1500.1584,13.5391);
    SetPlayerFacingAngle(playerid, 232.5814);
    SetPlayerCameraPos(playerid, 1443.1050,-1503.9122,13.3806);
    SetPlayerCameraLookAt(playerid, 1436.5667,-1500.1584,13.5391);
    switch (classid)
    {
        case 0,1,2,3,4,5:
        {
            team0(playerid);
            SetPlayerTeam(playerid, 1);
            copteam[ playerid ] = 1;
            GameTextForPlayer(playerid,"~B~Cop",5000,3);
            SetPlayerColor(playerid, 0x0000FFAA);
        }
        case 6,7,8:
        {
            team0(playerid);
            SetPlayerTeam(playerid, 1);
            ciateam[ playerid ] = 1;
            GameTextForPlayer(playerid,"~Y~CIA",5000,3);
            SetPlayerColor(playerid, 0xFFFFFFFF);
        }
        case 9,10,11:
        {
            team0(playerid);
            SetPlayerTeam(playerid, NO_TEAM);
            medicteam[ playerid ] = 1;
            GameTextForPlayer(playerid,"~P~Medic",5000,3);
            SetPlayerColor(playerid, 0x800080AA);
        }
        case 12:
        {
            team0(playerid);
            SetPlayerTeam(playerid, 1);
            armyteam[ playerid ] = 1;
            GameTextForPlayer(playerid,"~G~Army",5000,3);
            SetPlayerColor(playerid, 0x00FFFFFF);
        }
        case 13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121:
        {
            team0(playerid);
            SetPlayerTeam(playerid, NO_TEAM);
            civilianteam[ playerid ] = 1;
            GameTextForPlayer(playerid, "~W~Civilian",5000,3);
            SetPlayerColor(playerid, 0xFFFFFFAA);
        }
    }
    return 1;
}
SORRY FOR MY BAD ENGLISH

IF YOU NEED MORE INFO TELL ME
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