Levels
#9

Quote:
Originally Posted by 2KY
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That would level the player up that died.

OnPlayerDeath -

playerid: The person who died.
killerid: The person who killed playerid.
reason: The way they died, weapon ID, explosion, et cetera.
If you're referring to

Quote:

switch(GetPlayerScore(killerid))
case 50:
{
Level[playerid] ++;
}

^^ Supposed to be [killerid] ++;

then I didn't mean that.. I was actually not paying attention and just wrote that to quickly get the post out, but anyways HUGE thanks for the help!

PS: If I have another question, should I just post it in this topic of make another one?
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Messages In This Thread
Levels - by tarez - 21.10.2012, 00:26
Re: Levels - by JaKe Elite - 21.10.2012, 00:31
Re: Levels - by 2KY - 21.10.2012, 00:52
Re: Levels - by JaKe Elite - 21.10.2012, 01:03
Re: Levels - by tarez - 21.10.2012, 01:16
Re: Levels - by 2KY - 21.10.2012, 01:17
Re: Levels - by tarez - 21.10.2012, 01:24
Re: Levels - by 2KY - 21.10.2012, 01:25
Re: Levels - by tarez - 21.10.2012, 01:29

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