21.10.2012, 01:29
Quote:
That would level the player up that died.
OnPlayerDeath - playerid: The person who died. killerid: The person who killed playerid. reason: The way they died, weapon ID, explosion, et cetera. |
Quote:
switch(GetPlayerScore(killerid)) case 50: { Level[playerid] ++; } |
then I didn't mean that.. I was actually not paying attention and just wrote that to quickly get the post out, but anyways HUGE thanks for the help!
PS: If I have another question, should I just post it in this topic of make another one?