21.10.2012, 01:16
Ok, I got what you guys were going by so I did this,
On top:
Then went down to OnPlayerDeath:
And then went to OnPlayerDisconnet:
For now, this looks good? I currently have no way to test it so ya.. Compiler brought up no errors.
On top:
Quote:
new Level[MAX_PLAYERS]; new Points[MAX_PLAYERS]; |
Quote:
Points[killerid] ++; SetPlayerScore(killerid, Points[killerid]); switch(GetPlayerScore(killerid)) { case 100: { Level[killerid] ++; } case 200: { Level[killerid] ++; } case 400: { Level[killerid] ++; } case 800: { Level[killerid] ++; } case 1600: { Level[killerid] ++; } case 3200: { Level[killerid] ++; } case 6400: { Level[killerid] ++; } case 12800: { Level[killerid] ++; } } |
Quote:
dini_IntSet(file, "Level", Level[playerid]); dini_IntSet(file, "Points", GetPlayerScore(playerid)); |