[Ajuda] Comando bugado
#7

pawn Код:
if(strcmp(cmd, "/equiparg", true) == 0)
    {
        new org = GetPlayerOrg(playerid);
        if(org == 5 || org == 14 || org == 17 || org == 18 || org == 19 || org == 20 || org == 21)
        {
            if(CofreOrg[org][Materiais] < 50)
            {
                SendClientMessage(playerid,COLOR_GREY," O cofre de sua HQ tem menos de 50 materiais, compre mais com a mбfia ou deposite!");
                return true;
            }
            if(org == 5 && !PlayerToPoint(3, playerid, 2811.7102,-1166.1824,1025.5703))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            if(org == 14 && !PlayerToPoint(3, playerid, 2514.1301,-1691.2979,14.0460))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            if(org == 17 && !PlayerToPoint(3, playerid, 1074.7671,-1204.1219,18.1446))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            if(org == 18 && !PlayerToPoint(3, playerid, 296.2728,1489.4459,1080.2578))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            if(org == 19 && !PlayerToPoint(3, playerid, 2556.7903,-882.4303,92.4701))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            if(org == 20 && !PlayerToPoint(3, playerid, 681.3650,-445.1725,16.3359))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            if(org == 21 && !PlayerToPoint(3, playerid, 2768.6760,-1626.2833,10.9272))
            {
                SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                return true;
            }
            new dorgas = CofreOrg[org][Materiais];
            if(PlayerInfo[playerid][pLider] >= 1)
            {
                CofreOrg[org][Materiais] = dorgas-50;
                GivePlayerWeapon(playerid, 4, 1);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 24, 800);
                GivePlayerWeapon(playerid, 25, 400);
                GivePlayerWeapon(playerid, 29, 400);
                GivePlayerWeapon(playerid, 31, 600);
                format(string, sizeof(string), "* Gangster %s pega seus equipamentos de lнder.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return true;
            }
            else if(PlayerInfo[playerid][pCargo] <= 1)
            {
                CofreOrg[org][Materiais] = dorgas-50;
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 24, 120);
                GivePlayerWeapon(playerid, 25, 140);
                GivePlayerWeapon(playerid, 29, 130);
                GivePlayerWeapon(playerid, 31, 250);
                format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return true;
            }
            else if(PlayerInfo[playerid][pCargo] == 2)
            {
                CofreOrg[org][Materiais] = dorgas-50;
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 24, 120);
                GivePlayerWeapon(playerid, 25, 140);
                GivePlayerWeapon(playerid, 29, 130);
                GivePlayerWeapon(playerid, 31, 250);
                format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return true;
            }
            else if(PlayerInfo[playerid][pCargo] == 3)
            {
                CofreOrg[org][Materiais] = dorgas-50;
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 24, 170);
                GivePlayerWeapon(playerid, 25, 200);
                GivePlayerWeapon(playerid, 29, 180);
                GivePlayerWeapon(playerid, 31, 320);
                format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return true;
            }
            else if(PlayerInfo[playerid][pCargo] == 4)
            {
                CofreOrg[org][Materiais] = dorgas-50;
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 24, 230);
                GivePlayerWeapon(playerid, 25, 230);
                GivePlayerWeapon(playerid, 29, 210);
                GivePlayerWeapon(playerid, 31, 380);
                format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return true;
            }
            else if(PlayerInfo[playerid][pCargo] == 5)
            {
                CofreOrg[org][Materiais] = dorgas-50;
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 24, 500);
                GivePlayerWeapon(playerid, 25, 300);
                GivePlayerWeapon(playerid, 29, 300);
                GivePlayerWeapon(playerid, 31, 500);
                format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return true;
            }
        }
        return true;
    }
Reply


Messages In This Thread
Comando bugado - by Fire_Hell - 05.10.2012, 01:53
Re: Comando bugado - by arakuta - 05.10.2012, 15:27
Re: Comando bugado - by Fire_Hell - 05.10.2012, 21:03
Re: Comando bugado - by MatheusAlcapone - 05.10.2012, 21:12
Re: Comando bugado - by Fire_Hell - 05.10.2012, 21:14
Re: Comando bugado - by arakuta - 06.10.2012, 01:25
Re: Comando bugado - by Eduardo Honorato - 06.10.2012, 07:53

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