Siren Sound on Normal Car
#1

Hello, I got this Script:
Код:
CMD:siren( playerid, params[ ] )
	    {
	        if(IsPlayerConnected(playerid))
	        {
	            if(IsACop(playerid))
	            {
	                new siren[65];
	                new VID = GetPlayerVehicleID(playerid);
	                if(!strval(params))
	                {
	                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [inside, roof, off]");
	                    SendClientMessage(playerid, COLOR_GREY, "HINT: 'off' will remove the item from your vehicle.");
	                    return 1;
	                }
	                strmid(siren, params, 0, strlen(params), 255);
	                if(strcmp(siren, "inside", true, strlen(siren)) == 0)
	                {
	                    if(Siren[VID] == 0)
	                    {
	                        new sendername[MAX_PLAYER_NAME];
	                        Siren[VID] = 1;
	                        GetPlayerName(playerid, sendername, sizeof(sendername));
	                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
	                        AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
	                        new string[128];
	                        format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
	                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
	                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
	                }
	                else if(strcmp(siren, "roof", true, strlen(siren)) == 0)
	                {
	                    if(Siren[VID] == 0)
	                    {
	                        Siren[VID] = 1;
	                        new sendername[MAX_PLAYER_NAME];
	                        GetPlayerName(playerid, sendername, sizeof(sendername));
	                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
	                        AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
	                        new string[128];
	                        format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
	                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
	                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
	                }
	                else if(strcmp(siren, "off", true, strlen(siren)) == 0)
	                {
	                    if(Siren[VID] == 1)
	                    {
	                    	Siren[VID] = 0;
	                        new sendername[MAX_PLAYER_NAME];
	                    	GetPlayerName(playerid, sendername, sizeof(sendername));
	                    	DestroyObject(SirenObject[VID]);
	                    	new string[128];
	                    	format(string, sizeof(string), "* %s takes down the siren.", sendername);
	                    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
	                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have siren!"); }
	                }
	            } else { SendClientMessage(playerid, COLOR_GREY, "   You are not part of a Team!"); }
	        }
	        return 1;
	    }
I got a siren, but I want to play a sound like Police, that means every player who is near the car can hear it and when it goes far the volume go down, I got a Audio Plugin I tried some codes but they don't work. Can some one help me on making that ? Thank's
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Messages In This Thread
Siren Sound on Normal Car - by Jack_Loreva - 25.08.2012, 11:08
Re: Siren Sound on Normal Car - by ikkentim - 25.08.2012, 11:27
Re : Siren Sound on Normal Car - by Jack_Loreva - 25.08.2012, 11:40
Re: Siren Sound on Normal Car - by shitbird - 25.08.2012, 11:43
Re: Siren Sound on Normal Car - by clarencecuzz - 25.08.2012, 12:06

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