19.08.2012, 11:28
Quote:
What I've noticed in-game is that some pickups (health, armor) actually DO have their own effect. Or at least with some pickup types. I know this because I was messing around with a function I wrote, OnPlayerArmorChange. When the pickup gets picked up, the player's amor changes to 100.0. On the next tick it changes to 99.9, which is what I've set with SetPlayerArmour in OnPlayerPickUpPickup.
|