[Tutorial] Usage and explanation of miscellaneous functions - Part 1
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Originally Posted by Vince
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What I've noticed in-game is that some pickups (health, armor) actually DO have their own effect. Or at least with some pickup types. I know this because I was messing around with a function I wrote, OnPlayerArmorChange. When the pickup gets picked up, the player's amor changes to 100.0. On the next tick it changes to 99.9, which is what I've set with SetPlayerArmour in OnPlayerPickUpPickup.
Wow, that's something I didn't know. Thanks for posting it, Added to the tutorial.
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Messages In This Thread
Usage and explanation of miscellaneous functions - Part 1 - by Gangs_Rocks - 19.08.2012, 10:05
Re: Usage and explanation of miscellaneous functions - Part 1 - by Jarnu - 19.08.2012, 10:07
Re: Usage and explanation of miscellaneous functions - Part 1 - by R4VER - 19.08.2012, 10:17
Re: Usage and explanation of miscellaneous functions - Part 1 - by Vince - 19.08.2012, 11:17
Re: Usage and explanation of miscellaneous functions - Part 1 - by Gangs_Rocks - 19.08.2012, 11:28
Re: Usage and explanation of miscellaneous functions - Part 1 - by sgtjones12 - 24.08.2012, 21:06

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