DIalog :S PLEASE REPP++
#1

Hi !!
I have an /invite command to invite players to a organisation/mafia
And i want that to be on a dialog can somebody make it for me ? PLEASE REPP +++
becuse i dont know how :S

here is the cmd /invite

pawn Код:
//----------------------------------[INVITE]------------------------------------------------
    if(strcmp(cmd, "/invite", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
                return 1;
            }
            new para1;
            new ftext[20];
            para1 = ReturnUser(tmp);
            if (PlayerInfo[playerid][pLeader] >= 1)
            {
                if(IsPlayerConnected(para1))
                {
                    if(para1 != INVALID_PLAYER_ID)
                    {
                            if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "PD"; ChosenSkin[para1] = 282; SetPlayerSkin(para1, 282); }
                            else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "MBI"; ChosenSkin[para1] = 24; SetPlayerSkin(para1, 24); }
                            else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "ARM"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
                            else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "MD-Bolnica"; ChosenSkin[para1] = 284; SetPlayerSkin(para1, 276); }
                            else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); }
                            else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 112; SetPlayerSkin(para1, 112); }
                            else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Vlada"; ChosenSkin[para1] = 20; SetPlayerSkin(para1, 164); }
                            else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman"; ChosenSkin[para1] = 20; SetPlayerSkin(para1, 20); }
                            else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Kanal 7"; ChosenSkin[para1] = 1; SetPlayerSkin(para1, 1); }
                            else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi "; ChosenSkin[para1] = 210; SetPlayerSkin(para1, 210); }
                            else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Obezbeduvanje"; ChosenSkin[para1] = 6; SetPlayerSkin(para1, 6); }
                            else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Los Santos Gang"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); }
                            else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GSF"; ChosenSkin[para1] = 175; SetPlayerSkin(para1, 175); }
                            else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Carbon Racer's"; ChosenSkin[para1] = 23; SetPlayerSkin(para1, 23); }
                            else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Groove Street"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
                            else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "LSV"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 108); }
                            else { return 1; }
                            GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
                            PlayerInfo[para1][pRank] = 1;
                            printf("AdmCmd: %s Go prikluci %s za vlez vo %s.", sendername, giveplayer, ftext);
                            format(string, sizeof(string), "   Se priklucivte vo %s, pokaneti ste od lider %s", ftext, sendername);
                            SendClientMessage(para1, COLOR_LIGHTBLUE, string);
                            format(string, sizeof(string), "   Go pokanivte %s vo %s.", giveplayer,ftext);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        }
                        else
                        {
                    }
                }//not connected
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "  {FF0000}GRESKA:{FFFFFF}Nemozete da ja koristite ovaa komanda samo Lideri.");
            }
        }
        return 1;
    }
And for a dialog here it is . PRIFAKJAM is for "YES i will joni the mafia/org" and ODBIVAM is for "No i dont want"

pawn Код:
//----------------------------------[INVITE]------------------------------------------------
    if(strcmp(cmd, "/pokani", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, WHITE, ""COL_ORANGE"KORISTETE:{FFFFFF} /invite [playerid/PartOfName]");
                return 1;
            }
            new para1;
            new ftext[20];
            para1 = ReturnUser(tmp);
           if (PlayerInfo[playerid][pLeader] >= 1)
           {
               if(IsPlayerConnected(para1))
                        {
                            if(para1 != INVALID_PLAYER_ID)
                            {
                            GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            ShowPlayerDialog(para1, 115, DIALOG_STYLE_MSGBOX, "Pokana za vo Org/Banda/Mafija","Jas te pokanuvam da bides moj clen\n-Dokolku prifakjate pritisnete 'Prifakjam'\n-Dokolku odbivate pritisnete 'Odbivam'","Prifakjam","Odbivam");
                            format(string, sizeof(string), "* %s go pokanuva %s da bide negov clen.", sendername ,giveplayer);
                            ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    }
                }//not connected
            }
            else
   {
                SendClientMessage(playerid, WHITE, ""COL_RED"GRESKA:{FFFFFF}Ne ste ovlasteni za ovaa komanda, samo Lider");
            }
        }
        return 1;
    }

PLEASEE I DONT KNOW HOW
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Messages In This Thread
DIalog :S PLEASE REPP++ - by Vizi - 11.08.2012, 20:47
Re: DIalog :S PLEASE REPP++ - by =WoR=G4M3Ov3r - 11.08.2012, 21:01

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