01.07.2012, 13:41
Код:
public LoadMods() { new arrCoords[11][64]; new strFromFile2[256]; new File: file = fopen("carmods.cfg", io_read); if (file) { new idx; while((idx < MAX_VEHICLES)) { fread(file, strFromFile2); split(strFromFile2, arrCoords, '|'); VehiclesMod[idx][0] = strval(arrCoords[0]); VehiclesMod[idx][1] = strval(arrCoords[1]); VehiclesMod[idx][2] = strval(arrCoords[2]); VehiclesMod[idx][3] = strval(arrCoords[3]); VehiclesMod[idx][4] = strval(arrCoords[4]); VehiclesMod[idx][5] = strval(arrCoords[5]); VehiclesMod[idx][6] = strval(arrCoords[6]); VehiclesMod[idx][7] = strval(arrCoords[7]); VehiclesMod[idx][8] = strval(arrCoords[8]); VehiclesMod[idx][9] = strval(arrCoords[9]); VehiclesMod[idx][10] = strval(arrCoords[10]); idx++; } fclose(file); } return 1; } public SaveMods() { new idx; new File: file2; while((idx < MAX_VEHICLES)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n", VehiclesMod[idx][0], VehiclesMod[idx][1], VehiclesMod[idx][2], VehiclesMod[idx][3], VehiclesMod[idx][4], VehiclesMod[idx][5], VehiclesMod[idx][6], VehiclesMod[idx][7], VehiclesMod[idx][8], VehiclesMod[idx][9], VehiclesMod[idx][10]); if(idx == 0) { file2 = fopen("carmods.cfg", io_write); } else { file2 = fopen("carmods.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; } public LoadComponents(vehicleid) { if(VehiclesMod[vehicleid][0] >= 1000 && VehiclesMod[vehicleid][0] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][0])) != VehiclesMod[vehicleid][0]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][0]); } } if(VehiclesMod[vehicleid][1] >= 1000 && VehiclesMod[vehicleid][1] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][1])) != VehiclesMod[vehicleid][1]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][1]); } } if(VehiclesMod[vehicleid][2] >= 1000 && VehiclesMod[vehicleid][2] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][2])) != VehiclesMod[vehicleid][2]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][2]); } } if(VehiclesMod[vehicleid][3] >= 1000 && VehiclesMod[vehicleid][3] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][3])) != VehiclesMod[vehicleid][3]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][3]); } } if(VehiclesMod[vehicleid][4] >= 1000 && VehiclesMod[vehicleid][4] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][4])) != VehiclesMod[vehicleid][4]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][4]); } } if(VehiclesMod[vehicleid][5] >= 1000 && VehiclesMod[vehicleid][5] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][5])) != VehiclesMod[vehicleid][5]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][5]); } } if(VehiclesMod[vehicleid][6] >= 1000 && VehiclesMod[vehicleid][6] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][6])) != VehiclesMod[vehicleid][6]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][6]); } } if(VehiclesMod[vehicleid][7] >= 1000 && VehiclesMod[vehicleid][7] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][7])) != VehiclesMod[vehicleid][7]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][7]); } } if(VehiclesMod[vehicleid][8] >= 1000 && VehiclesMod[vehicleid][8] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][8])) != VehiclesMod[vehicleid][8]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][8]); } } if(VehiclesMod[vehicleid][9] >= 1000 && VehiclesMod[vehicleid][9] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][9])) != VehiclesMod[vehicleid][9]) { AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][9]); } } if(VehiclesMod[vehicleid][10] > 0) { ChangeVehiclePaintjob(vehicleid,VehiclesMod[vehicleid][10]); } return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { SaveMods(); VehiclesMod[vehicleid][10] = paintjobid; return 1; } public OnVehicleMod(playerid,vehicleid,componentid) { SafeGivePlayerMoney(playerid,-100); SaveMods(); if(VehiclesMod[vehicleid][0] == 0) { VehiclesMod[vehicleid][0] = componentid; } else if(VehiclesMod[vehicleid][1] == 0) { VehiclesMod[vehicleid][1] = componentid; } else if(VehiclesMod[vehicleid][2] == 0) { VehiclesMod[vehicleid][2] = componentid; } else if(VehiclesMod[vehicleid][3] == 0) { VehiclesMod[vehicleid][3] = componentid; } else if(VehiclesMod[vehicleid][4] == 0) { VehiclesMod[vehicleid][4] = componentid; } else if(VehiclesMod[vehicleid][5] == 0) { VehiclesMod[vehicleid][5] = componentid; } else if(VehiclesMod[vehicleid][6] == 0) { VehiclesMod[vehicleid][6] = componentid; } else if(VehiclesMod[vehicleid][7] == 0) { VehiclesMod[vehicleid][7] = componentid; } else if(VehiclesMod[vehicleid][8] == 0) { VehiclesMod[vehicleid][8] = componentid; } else if(VehiclesMod[vehicleid][9] == 0) { VehiclesMod[vehicleid][9] = componentid; } else if(VehiclesMod[vehicleid][10] == 0) { VehiclesMod[vehicleid][10] = componentid; } else { SendClientMessage(playerid,0xFFFFFF96,"Your vehicle mods are full."); } return 1; }