Setting Dialog Names.
#1

What im meaning is in the following Code:

Код:
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Vehicle", "Vehicle One\nVehicle Two\nVehicle Three\nVehicle Four\nVehicle Five\nVehicle Six\n", "Spawn", "Cancel");
My system would identify the vehicle that is in Vehicle One's Slot, Then set it to Lets say Infernus. So when i do my command, Vehicle One will be Identified as "Infernus"?


its pretty confusing to understand this... Ask for me to re-explain and ill do so.
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Messages In This Thread
Setting Dialog Names. - by Shockey HD - 30.06.2012, 17:14
Re: Setting Dialog Names. - by Mean - 30.06.2012, 17:23
Re: Setting Dialog Names. - by Shockey HD - 30.06.2012, 17:27
Re: Setting Dialog Names. - by Mean - 30.06.2012, 17:29
Re: Setting Dialog Names. - by Shockey HD - 30.06.2012, 17:48

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