01.07.2012, 11:21
Quote:
I found it, already made one static house for testing, starting to look good.
Then no-one can push the door through which is the one of the main ideas. For breaking through windows, I'll make it so you have to map in the windows in game, and make it save the window's coordinates, then in the breakin command, just use the GetXYInFrontOfPlayer stock and set them like 1 gta unit in front of them. No hassling with zones. That's actually a really good idea, I haven't messed with SetObjectMaterial so it'll be kind of new to me. |
With breaking in you could use the high-throw anim for grenades while far away from the window to throw a brick or something, or unlocking/atm anim while at the window to do it more silently or something!
The object material functions are great! For instance you could even put the price on the for sale sign instead of in some floating 3D text label. I think it's one of the best additions to SA:MP as it opens up so many possibilities!
If you pursue this project, keep me posted, I'm very interested in how this will turn out!