Quote:
Originally Posted by Whiteagle
The problem: (Note that this occurs with every single function, but i only quoted a few as example, also it does not appear in the server log file)
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The only reason I can think that's happening is the game mode isn't compiled, or isn't being used by the server. When I tested it, I only had the "not found" output if the methods didn't exist as part of InvokeFunction in the PAWN script. The reason it doesn't save in the server log is because it uses C++ std::cout to write to the console as opposed to using logprintf. Though, it's a good thing I kept it in as it helped you to find out that error.
Quote:
Originally Posted by Whiteagle
Note: You should add into your post that you need Mono installed & you need to have the mono path added to your system in order to run the server, a lot of people will get a sample mono error and they wont know what to do.
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Good find, I shall test and confirm it on a machine that doesn't have Mono. Thanks for pointing that out.