Problem with code for gates
#10

a_objects

Код:
/*  SA-MP Object Functions
 *
 *  © Copyright 2005-2011, SA-MP Team
 *
 */

#if defined _objects_included
	#endinput
#endif
#define _objects_included
#pragma library objects

// Objects

native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
native SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
native IsValidObject(objectid);
native DestroyObject(objectid);
native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
native StopObject(objectid);
native IsObjectMoving(objectid);
native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
native IsValidPlayerObject(playerid, objectid);
native DestroyPlayerObject(playerid, objectid);
native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
native StopPlayerObject(playerid, objectid);
native IsPlayerObjectMoving(playerid, objectid);
native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
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Messages In This Thread
Problem with code for gates - by stormchaser206 - 09.04.2012, 22:11
Re: Problem with code for gates - by ViniBorn - 09.04.2012, 22:18
Re: Problem with code for gates - by Jack.7331 - 09.04.2012, 22:19
Re: Problem with code for gates - by Jonny5 - 09.04.2012, 22:20
Re: Problem with code for gates - by stormchaser206 - 09.04.2012, 22:27
Re: Problem with code for gates - by ViniBorn - 09.04.2012, 22:30
Re: Problem with code for gates - by stormchaser206 - 09.04.2012, 22:32
Re: Problem with code for gates - by Jack.7331 - 09.04.2012, 22:34
Re: Problem with code for gates - by stormchaser206 - 09.04.2012, 22:38
Re: Problem with code for gates - by ViniBorn - 09.04.2012, 22:41

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