Vehicle Respawn
#1

Well how can i make that whoever not driving the faction/organization vehicle only gets respawned, the one that has a driver in it will not respawn.

pawn Code:
CMD:ovrespawn(playerid,params[])
{
    if(PlayerData[playerid][Leader] == 0) return 0;
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car1]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car2]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car3]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car4]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car5]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car6]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car7]);
    SetVehicleToRespawn(OrgInfo[PlayerData[playerid][Member]][Car8]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car1],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car2],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car3],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car4],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car5],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car6],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car7],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    ChangeVehicleColor(OrgInfo[PlayerData[playerid][Member]][Car8],OrgInfo[PlayerData[playerid][Member]][OCol1],OrgInfo[PlayerData[playerid][Member]][OCol2]);
    GetPlayerName(playerid,Nam,sizeof(Nam));
    foreach(Player,i)
    {
        if(PlayerData[i][Member] == PlayerData[playerid][Member])
        {
            format(str,sizeof(str),"[Org Info]: %s has respawned your organization vehicles",Nam);
            SCM(i,Niceyellow,str);
        }
    }
    return 1;
}
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Messages In This Thread
Vehicle Respawn - by Tanush123 - 05.03.2012, 02:05
Re: Vehicle Respawn - by 2KY - 05.03.2012, 02:18
Re: Vehicle Respawn - by Tanush123 - 12.03.2012, 13:18
Re: Vehicle Respawn - by Tanush123 - 15.03.2012, 20:43
Re: Vehicle Respawn - by new121 - 15.03.2012, 20:53
Re: Vehicle Respawn - by Tanush123 - 15.03.2012, 23:02
Re: Vehicle Respawn - by Tanush123 - 23.03.2012, 03:07
Re: Vehicle Respawn - by Reklez - 23.03.2012, 03:09
Re: Vehicle Respawn - by new121 - 23.03.2012, 03:30

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