18.11.2011, 13:27
Under OnPlayerEnterVehicle you need to set the engine to 0, so it isn't running.
That should make the other code work under OnPlayerStateChange
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(engine)
{
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective;// the 0 is setting te engine to off
}
return 1;
}