Login bug
#4

I know i can just remove the
pawn Код:
Kick(playerid);
But the code he gave me i dont exactly have a code that gets if the player is logged in or not
I recently added the enum pConnected but not exactly sure how to use it. cause right now my code looks like
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
    if(login[playerid]/*change this to ur own variable*/ == 0) // 0 = not logged in and 1 = logged in
    {
        SendClientMessage(playerid,colors,message); // u must change the colors and the message
        Kick(playerid);
    }
    return 1;
}
I was thinking maybe using OnPlayerDisconnect to write something like
pawn Код:
INI_WriteInt(File,"Logged",PlayerInfo[playerid][pConnected]= 0);
And OnPlayerLogin
INI_WriteInt(File,"Logged",PlayerInfo[playerid][pConnected]= 1);

But im not sure if any of that is correct or not
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Messages In This Thread
Login bug - by SantarioLeone - 22.10.2011, 13:50
Re: Login bug - by RoboN1X - 22.10.2011, 14:07
Re: Login bug - by Norn - 23.10.2011, 16:51
Re: Login bug - by SantarioLeone - 23.10.2011, 16:57

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