Sencillo, tienes 2 formas:
pawn Код:
new PlayerMoney[MAX_PLAYERS];
stock GivePlayerCash(playerid, amount)
{
PlayerMoney[playerid] += amount;
return 1;
}
stock GetPlayerCash(playerid) return PlayerMoney[playerid];
Esa es una forma, crear tu propia variable que almacene el dinero del player.
O puedes tambiйn:
pawn Код:
public AntiCheat()
{
foreach(Player, i)
{ if(GetPlayerMoney(playerid) > PlayerMoney[i]) ResetPlayerMoney(playerid), GivePlayerMoney(playerid, PlayerMoney[playerid]) }
}
#define GivePlayerCash GivePlayerMoney
stock GivePlayerCash(playerid, amount)
{
GivePlayerMoney(playerid, amount);
PlayerMoney[playerid] += amount;
return 1;
}
Mбs o menos entiendes la idea? Hay tutos en internet.