25.03.2011, 08:24
Put this at the top of code underneath includes,
Before you use any variable to store the id of the textdraw, make it an invalid textdraw id.
Do something similar to this
pawn Код:
#undef INVALID_TEXT_DRAW
#define INVALID_TEXT_DRAW Text:0xFFFF
Do something similar to this
pawn Код:
if(IsPlayerConnected(i))
{
ClassMenu[i] = INVALID_TEXT_DRAW;// <<
ClassMenu[i] = TextDrawCreate(250.0,170.0, "Grove\n Desert Eagle\n Shotgun\n MP5");
TextDrawColor(ClassMenu[i],WHITE);
TextDrawLetterSize(ClassMenu[i], 0.7, 1.50);
TextDrawFont(ClassMenu[i],3);
TextDrawSetShadow(ClassMenu[i],0);
TextDrawSetOutline(ClassMenu[i],1);
Help[i] = INVALID_TEXT_DRAW;// <<
Help[i] = TextDrawCreate(20.0,240.0,"test");
TextDrawColor(Help[i],BLACK);
TextDrawLetterSize(Help[i], 0.4, 1.1);
TextDrawFont(Help[i],2);
TextDrawSetShadow(Help[i],0);
TextDrawSetOutline(Help[i],1);
TextDrawBackgroundColor(Help[i],WHITE);
}