TextDraws are getting mixed
#2

Put this at the top of code underneath includes,
pawn Код:
#undef INVALID_TEXT_DRAW
#define INVALID_TEXT_DRAW       Text:0xFFFF
Before you use any variable to store the id of the textdraw, make it an invalid textdraw id.
Do something similar to this
pawn Код:
if(IsPlayerConnected(i))
{
    ClassMenu[i] = INVALID_TEXT_DRAW;// <<
    ClassMenu[i] = TextDrawCreate(250.0,170.0, "Grove\n Desert Eagle\n Shotgun\n MP5");
    TextDrawColor(ClassMenu[i],WHITE);
    TextDrawLetterSize(ClassMenu[i], 0.7, 1.50);
    TextDrawFont(ClassMenu[i],3);
    TextDrawSetShadow(ClassMenu[i],0);
    TextDrawSetOutline(ClassMenu[i],1);
    Help[i] = INVALID_TEXT_DRAW;// <<
    Help[i] = TextDrawCreate(20.0,240.0,"test");
    TextDrawColor(Help[i],BLACK);
    TextDrawLetterSize(Help[i], 0.4, 1.1);
    TextDrawFont(Help[i],2);
    TextDrawSetShadow(Help[i],0);
    TextDrawSetOutline(Help[i],1);
    TextDrawBackgroundColor(Help[i],WHITE);
}
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Messages In This Thread
TextDraws are getting mixed - by mrcoolballs - 25.03.2011, 02:39
Re: TextDraws are getting mixed - by iggy1 - 25.03.2011, 08:24

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