[AJUDA] Sair Do Servidor Com Nvl De Procurado
#10

Quote:
Originally Posted by Power_GamerX
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Desculpe Por Reviver o topico mais eu presiso de ajuda nisso aki pff:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    Conce[playerid] = 0;
    SavePlayerVehicle(playerid);
    TextDrawHideForPlayer(playerid, Time), TextDrawHideForPlayer(playerid, Date);
    CarColor[playerid][0] = 1;
    CarColor[playerid][1] = 1;
    if (CarShopping[playerid] == true)
    {
        CarShopping[playerid] = false;
        DestroyVehicle(ShopCar[playerid]);
        carbrowse[playerid] = 0;
    }
    gActivePlayers[playerid]--;
    numplayers--;
    PlayerInfo[playerid][pAdjustable] = 1;
    PlayerInfo[playerid][pPos_x] = 1654.2203;
    PlayerInfo[playerid][pPos_y] = -1656.7523;
    PlayerInfo[playerid][pPos_z] = 22.5156;
    OnPlayerSave(playerid);
    Teste[playerid] = 0;
    TakingLesson[playerid] = 0;
    Acertos[playerid] = 0;
    Hospital[playerid] = 0;
    ClearCrime(playerid);
    CPorder[playerid] = 0;
    if(ProvocoMorro[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMorro);
            GangZoneShowForAll(GZMorro, 0xFFFFFF96);
            GuerranoMorro = 0;
            ProvocoMorro[playerid] = 0;
            donomorro = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraMorro);
        }
    if(ProvocoSkate[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZSkate);
            GangZoneShowForAll(GZSkate, 0xFFFFFF96);
            GuerranoSkate = 0;
            ProvocoSkate[playerid] = 0;
            donoskate = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraSkate);
        }
    if(ProvocoBoate[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZBoate);
            GangZoneShowForAll(GZBoate, 0xFFFFFF96);
            GuerranoBoate = 0;
            ProvocoBoate[playerid] = 0;
            donoBoate = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraBoate);
        }
    if(ProvocoCemiterio[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZCemiterio);
            GangZoneShowForAll(GZCemiterio, 0xFFFFFF96);
            GuerranoCemiterio = 0;
            ProvocoCemiterio[playerid] = 0;
            donoCemiterio = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraCemiterio);
        }
    if(ProvocoShop[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZShop);
            GangZoneShowForAll(GZShop, 0xFFFFFF96);
            GuerranoShop = 0;
            ProvocoShop[playerid] = 0;
            donoshop = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraShop);
        }
    if(ProvocoAero[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZAero);
            GangZoneShowForAll(GZAero, 0xFFFFFF96);
            GuerranoAero = 0;
            ProvocoAero[playerid] = 0;
            donoaero = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraAero);
        }
    if(ProvocoPier[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZPier);
            GangZoneShowForAll(GZPier, 0xFFFFFF96);
            GuerranoPier = 0;
            ProvocoPier[playerid] = 0;
            donopier = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraPier);
        }
    if(ProvocoMateriala[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMateriala);
            GangZoneShowForAll(GZMateriala, 0xFFFFFF96);
            GuerranoMateriala = 0;
            ProvocoMateriala[playerid] = 0;
            donomateriala = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraMateriala);
        }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(TaxiAccepted[i] < 999)
            {
                if(TaxiAccepted[i] == playerid)
                {
                    TaxiAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~O pedido de taxi~n~~r~saiu do servidor", 5000, 1);
                    TaxiCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
        }
    }
    if(GettingCK[playerid] < 999)
    {
        if(IsPlayerConnected(GettingCK[playerid]))
        {
            SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "O personagem saiu do servidor, tente mais tarde.");
            OnCK[GettingCK[playerid]] = 999;
        }
    }
    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
        if(IsPlayerConnected(TransportDriver[playerid]))
        {
            new string[64];
            TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
            TransportTime[TransportDriver[playerid]] = 0;
            TransportCost[TransportDriver[playerid]] = 0;
            format(string, sizeof(string), "~w~O passageiro saiu~n~~g~ganhou ~r~R$ %d",TransportCost[playerid]);
            GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
        }
    }
    if(GotHit[playerid] > 0)
    {
        if(GetChased[playerid] < 999)
        {
            if(IsPlayerConnected(GetChased[playerid]))
            {
                SendClientMessage(GetChased[playerid], COLOR_YELLOW, "O personagem saiu do server.");
                GoChase[GetChased[playerid]] = 999;
            }
        }
    }
    if(GotHitt[playerid] > 0)
    {
        if(GetChasedd[playerid] < 999)
        {
            if(IsPlayerConnected(GetChasedd[playerid]))
            {
                SendClientMessage(GetChasedd[playerid], COLOR_YELLOW, "O personagem saiu do server.");
                GoChasee[GetChasedd[playerid]] = 999;
            }
        }
    }
    if(PlayerPaintballing[playerid] != 0)
    {
        PaintballPlayers --;
    }
    if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
    {
        KartingPlayers --;
    }
    if(PlayersChannel[playerid] < 999)
    {
        IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
    }
    if(HireCar[playerid] != 299)
    {
        gLastDriver[HireCar[playerid]] = 300;
        gCarLock[HireCar[playerid]] = 0;
        UnLockCar(HireCar[playerid]);
    }
    if (gLastCar[playerid] > 0)
    {
        gLastDriver[gLastCar[playerid]] = 300;
        if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
        {
            gCarLock[gLastCar[playerid]] = 0;
            UnLockCar(gLastCar[playerid]);
        }
    }
    if(PlayerBoxing[playerid] > 0)
    {
        if(Boxer1 == playerid)
        {
            if(IsPlayerConnected(Boxer2))
            {
                PlayerBoxing[Boxer2] = 0;
                SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
                SetPlayerInterior(Boxer2, 5);
                GameTextForPlayer(Boxer2, "~r~Partida interrompida", 5000, 1);
            }
        }
        else if(Boxer2 == playerid)
        {
            if(IsPlayerConnected(Boxer1))
            {
                PlayerBoxing[Boxer1] = 0;
                SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
                SetPlayerInterior(Boxer1, 5);
                GameTextForPlayer(Boxer1, "~r~partida interrompida", 5000, 1);
            }
        }
        InRing = 0;
        RoundStarted = 0;
        Boxer1 = 255;
        Boxer2 = 255;
        TBoxer = 255;
    }
    if(TransportDuty[playerid] == 1)
    {
        TaxiDrivers -= 1;
    }
    if(PlayerInfo[playerid][pJob] == 11)
    {
        if(JobDuty[playerid] == 1) { Medics -= 1; }
    }
    else if(PlayerInfo[playerid][pJob] == 7)
    {
        if(JobDuty[playerid] == 1) { Mechanics -= 1; }
    }
    else if(PlayerInfo[playerid][pJob] == 20)
    {
        if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
    }
    if (PlayerInfo[playerid][pRoadblock] != 0)
    {
        RemoveRoadblock(playerid);
    }
}
auguem me ajudaaa
caralho manolo esse e o sistema do thug life city, putz ,admite logo que baxo esse gm ae que o pessoal te ajuda.
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