09.11.2010, 07:57
you didn't define #define filterscript.. hihi
so you're compiling an empty FS. TOTALLY EMPTY.
try this:
with good identation you can easier spot errors.
so you're compiling an empty FS. TOTALLY EMPTY.
try this:
pawn Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/knuckles", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,1,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned brass knuckles!");
return 1;
}
if (strcmp("/golf", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,2,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a golf club!");
return 1;
}
if (strcmp("/niteStick", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,3,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a nite stick!");
return 1;
}
if (strcmp("/knife", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,4,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a knife.!");
return 1;
}
if (strcmp("/bat", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,5,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a bat!");
return 1;
}
if (strcmp("/shovel", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,31,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a shovel!");
return 1;
}
if (strcmp("/pool", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,7,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a pool cue!");
return 1;
}
if (strcmp("/katana", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,8,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a katana!");
return 1;
}
if (strcmp("/chainsaw", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,9,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a chainsaw!");
return 1;
}
if (strcmp("/dildo", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,10,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a purple dildo!");
return 1;
}
if (strcmp("/cane", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,15,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a cane!");
return 1;
}
if (strcmp("/grenades", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,16,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned grenades!");
return 1;
}
if (strcmp("/tear", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,17,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned tear gas!");
return 1;
}
if (strcmp("/molotov", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,18,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned molotov cocktails!");
return 1;
}
if (strcmp("/colt", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,22,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a 9mm!");
return 1;
}
if (strcmp("/silenced", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,23,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a silenced 9mm!");
return 1;
}
if (strcmp("/eagle", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,24,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a desert eagle!");
return 1;
}
if (strcmp("/de", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,24,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a desert eagle!" );
return 1;
}
if (strcmp("/shotgun", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,25,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a shotgun!");
return 1;
}
if (strcmp("/spawnoff", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,26,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a spawn-off shotgun.");
return 1;
}
if (strcmp("/combat", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,27,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a combat shotgun ");
return 1;
}
if (strcmp("/uzi", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,28,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a uzi!");
return 1;
}
if (strcmp("/mp5", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,29,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a mp5!");
return 1;
}
if (strcmp("/ak", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,30,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a ak47!");
return 1;
}
if (strcmp("/m4", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,31,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a m4!");
return 1;
}
if (strcmp("/tec9", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,32,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a tec9!");
return 1;
}
if (strcmp("/rifle", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,33,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a country rifle! ");
return 1;
}
if (strcmp("/sniper", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,34,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a sniper!");
return 1;
}
if (strcmp("/rpg", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,35,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a rocket launcher! Go fuck shit up!");
return 1;
}
if (strcmp("/heat", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,36,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a heat seaking rocket launcher!");
return 1;
}
if (strcmp("/flame", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,37,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a flame thrower!");
return 1;
}
if (strcmp("/minigun", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,38,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a minigun! Go fuck shit up!");
return 1;
}
if (strcmp("/sat", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,39,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned satchel charges!");
return 1;
}
if (strcmp("/Spray", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,41,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a spray can!");
return 1;
}
if (strcmp("/fe", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,42,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a fire extinguisher!");
return 1;
}
if (strcmp("/camera", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,43,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a camera!");
return 1;
}
if (strcmp("/para", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid,46,99999);
SendClientMessage(playerid, 0xFFFFFFFF, "You earned a parachute!");
return 1;
}
return 0;
}