16.05.2010, 13:13
Right, add an if(IsPlayerConnected(i)) below for(...
Forgot that. Doesn't make that much difference, however if you should forget to reset variables upon OnPlayerDisconnect you do not run into problems, if not connected playerids are being ignored.
Forgot that. Doesn't make that much difference, however if you should forget to reset variables upon OnPlayerDisconnect you do not run into problems, if not connected playerids are being ignored.