01.05.2010, 05:20
Quote:
Originally Posted by GTAguillaume
Post OnPlayerRequestClass.
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pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
switch(classid)
{
case 0,1:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~San Fierro~n~Police Department~n~ -Locked!-", 500, 3);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1608.96, 674.94, 7.18);
SetPlayerFacingAngle(playerid, 181.08);
SetPlayerCameraPos(playerid, -1609.20, 666.05, 9.85);
SetPlayerCameraLookAt(playerid, -1609.11, 670.84, 8.39);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
IsRequestingSpawn[playerid] = 0;
IsSpawned[playerid] = 0;
}
case 2,3:
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~San Fierro ~n~Naval Army ~n~ -Locked!-", 500, 3);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1335.08, 484.53, 12.26);
SetPlayerFacingAngle(playerid, 179.54);
SetPlayerCameraPos(playerid, -1335.07, 479.84, 14.16);
SetPlayerCameraLookAt(playerid, -1335.11, 484.53, 12.42);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
IsSpawned[playerid] = 0;
IsRequestingArmySpawn[playerid] = 0;
}
case 4,5:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~Civilians", 500, 3);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2026.43, 156.59, 29.03);
SetPlayerFacingAngle(playerid, 271.43);
SetPlayerCameraPos(playerid, -2018.34, 156.83, 30.09);
SetPlayerCameraLookAt(playerid, -2023.32, 156.70, 29.66);
}
case 6,7:
{
GameTextForPlayer(playerid, "~n~~n~~n~~y~DO NOT CHOOSE! (Bugged)", 500, 3);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2029.72, -113.33, 1035.17);
SetPlayerFacingAngle(playerid, 176.61);
SetPlayerCameraPos(playerid, -2029.72, -117.59, 1037.61);
SetPlayerCameraLookAt(playerid, -2029.71, -112.59, 1035.00);
ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
}
case 8,9:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~CIA", 500, 3);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 246.37, 72.31, 1003.64);
SetPlayerFacingAngle(playerid, 177.47);
SetPlayerCameraPos(playerid, 246.44, 67.63, 1005.64);
SetPlayerCameraLookAt(playerid, 246.66, 72.63, 1003.64);
IsRequestingCIASpawn[playerid] = 0;
}
}
return 1;
}