28.12.2009, 07:22
pawn Code:
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if (newstate == PLAYER_STATE_DRIVER) {
if(gTeam[playerid] >= 3){
if (IsACopCar(GetPlayerVehicleID(playerid)))
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3) {}
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); }
}
if (IsAnAmbulance(GetPlayerVehicleID(playerid)))
{
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing An Ambulance"); }
}
}
}
return 1;
}