GetPlayerPing bug
#7

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Originally Posted by _rAped
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Also note that the players ping could be like 9999 several seconds after he/she connected.
When a player connects their ping is 65535 and it takes about a second or two for it to resolve to their normal ping. Add an additional variable and add on to it every second, after two or three seconds then check their ping and allow your timer to keep checking whether the player has been connected for long enough to be ping kicked.
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GetPlayerPing bug - by armyoftwo - 04.01.2011, 15:14
Re: GetPlayerPing bug - by jameskmonger - 04.01.2011, 16:02
Re: GetPlayerPing bug - by armyoftwo - 04.01.2011, 16:47
Re: GetPlayerPing bug - by HyperZ - 04.01.2011, 16:55
Re: GetPlayerPing bug - by _rAped - 04.01.2011, 16:57
Re: GetPlayerPing bug - by armyoftwo - 04.01.2011, 16:59
Re: GetPlayerPing bug - by Calgon - 04.01.2011, 17:17
Re: GetPlayerPing bug - by _rAped - 04.01.2011, 17:27
Re: GetPlayerPing bug - by Mean - 04.01.2011, 18:25
Re: GetPlayerPing bug - by Calgon - 04.01.2011, 18:37

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