Infinate run
#5

How about:
Create a timer
Increase the timer for every second the player is pressing and holding the space bar or tapping the spacebar.
Once the timer gets too high, set the players animation to the tired one then lower the timer.
^IDK if this will work, never tested/never attempted, just a theory.
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Messages In This Thread
Infinate run - by Rokzlive - 03.01.2011, 20:34
Re: Infinate run - by Retardedwolf - 03.01.2011, 20:50
Re: Infinate run - by Rokzlive - 03.01.2011, 21:06
Re: Infinate run - by Rokzlive - 03.01.2011, 22:20
Re: Infinate run - by John_F - 03.01.2011, 23:12
Re: Infinate run - by Retardedwolf - 03.01.2011, 23:18
Re: Infinate run - by [NWA]Hannes - 03.01.2011, 23:24

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