02.01.2011, 20:50
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
//#include <dini>
//#include <dudb>
#define color 0x00FFFFAA
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COL_EASY "{FFF1AF}"
#define COLOR_YELLOW 0xFFFF00AA
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_LIGHTBLUE "{00C0FF}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
#define COL_CMD "{B8FF02}"
#define COL_PARAM "{3FCD02}"
#define COL_SERVER "{AFE7FF}"
#define COL_VALUE "{A3E4FF}"
#define COL_RULE "{F9E8B7}"
#define COL_RULE2 "{FBDF89}"
#define COL_RWHITE "{FFFFFF}"
#define COL_LGREEN "{C9FFAB}"
#define COL_LRED "{FFA1A1}"
#define COL_LRED2 "{C77D87}"
#define MAKE_COLOUR(%0,%1,%2) ((((%0) & 0xFF) << 16) | (((%1) & 0xFF) << 8) | (((%2) & 0xFF) << 0))
#define MAKE_COLOUR_AA(%0,%1,%2) ((((%0) & 0xFF) << 24) | (((%1) & 0xFF) << 16) | (((%2) & 0xFF) << 8) | 0xAA)
#define MAKE_COLOUR_ALPHA(%0,%1,%2,%3) ((((%0) & 0xFF) << 24) | (((%1) & 0xFF) << 16) | (((%2) & 0xFF) << 8) | (((%3) & 0xFF) << 0))
#define COLOUR_RED MAKE_COLOUR(255, 0, 0)
#define COLOUR_GREEN MAKE_COLOUR(0, 255, 0)
#define COLOUR_BLUE MAKE_COLOUR(0, 0, 255)
#define COLOUR_CYAN_AA MAKE_COLOUR_AA(0, 255, 255)
#define COLOUR_MAGENTA_AA MAKE_COLOUR_AA(255, 0, 255)
#define COLOUR_YELLOW_AA MAKE_COLOUR_AA(255, 255, 0)
#define BLACK_ALPHA MAKE_COLOUR_ALPHA(0, 0, 0, 170) // 170 == 0xAA
#define WHITE_ALPHA MAKE_COLOUR_ALPHA(255, 255, 255, 255)
main()
{
print("\n----------------------------------");
print(" Airlines by Tom");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Misc
SetGameModeText("Airlines");
//Class
AddPlayerClass(255, 1645.2598,-201.1026,13.9188, 277.277, 0, 0, 0, 0, 0, 0);
//Cars
AddStaticVehicle(608,1879.2600,-2401.2256,14.0886,1.5656,1,1); // stairs 1
AddStaticVehicle(608,1877.2349,-2401.3079,14.0823,357.6205,1,1); // stair 2
AddStaticVehicle(608,1869.9978,-2400.7791,14.0860,354.5709,1,1); // stair 3
AddStaticVehicle(608,1875.4689,-2401.2971,14.0867,357.9840,1,1); // stair 4
AddStaticVehicle(608,1872.5348,-2400.9446,14.0839,353.2430,1,1); // stair 5
AddStaticVehicle(416,1934.6772,-2248.0476,13.6993,173.8238,1,3); // ambulance 1
AddStaticVehicle(416,1930.0858,-2247.5081,13.6957,179.7971,1,3); // ambulance 2
AddStaticVehicle(416,1926.1385,-2248.2830,13.6958,179.2902,1,3); // ambulance 3
AddStaticVehicle(416,1921.3673,-2247.7832,13.6993,178.9306,1,3); // ambulance 4
AddStaticVehicle(416,1917.3853,-2248.1794,13.6963,184.1634,1,3); // ambulance 5
AddStaticVehicle(416,1913.4570,-2247.9443,13.6957,181.8982,1,3); // ambulance 6
AddStaticVehicle(416,1909.3033,-2247.8630,13.6962,184.9742,1,3); // ambulance 7
AddStaticVehicle(416,1905.6031,-2247.8091,13.6963,184.8825,1,3); // ambulance 8
AddStaticVehicle(544,1995.3147,-2297.1028,13.7820,91.8021,3,1); // firetruck 1
AddStaticVehicle(544,1994.8412,-2300.7241,13.7839,91.2975,3,1); // firetruck 2
AddStaticVehicle(544,1994.7474,-2304.2795,13.7824,93.3867,3,1); // firetruck 3
AddStaticVehicle(544,1994.6123,-2308.0220,13.7811,91.8051,3,1); // firetruck 4
AddStaticVehicle(544,1994.5581,-2311.3313,13.7827,90.3123,3,1); // firetruck 5
AddStaticVehicle(544,1994.7583,-2314.8208,13.7827,88.3501,3,1); // firetruck 6
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has joined the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname);
case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname);
case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname);
}
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/afk", cmdtext, true) == 0)
{
new pName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string, sizeof(string), "--> %s is AFK.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid, 999999999.99);
return 1;
}
if(strcmp("/back", cmdtext, true) == 0)
{
new pName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string, sizeof(string), "--> %s is now back.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 1);
SetPlayerHealth(playerid, 100);
return 1;
}
if (strcmp("/lv", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, 1282.6499,1267.8385,10.8203);
// Now If you want to show a message you put this:
SendClientMessage(playerid,color,"You have teleport to Las Ventura");
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid, 0);
return 1;
}
if (strcmp("/sf", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, -1645.2598,-201.1026,13.9188);
// Now If you want to show a message you put this:
SendClientMessage(playerid,color,"You have teleport to San Ferro");
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/ls", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, 1527.3297,-2455.9033,13.5547);
// Now If you want to show a message you put this:
SendClientMessage(playerid,color,"You have teleport to Los Santos");
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,0);
return 1;
new cmd[256], idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/makeadmin", true) == 0)
{
new string[128];
new tmp[256];
new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME];
new giveplayerid;
if (IsPlayerAdmin(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, ORANGE, "USAGE: /makeadmin [playerid] [level]");
SendClientMessage(playerid, ORANGE, "FUNCTION: Player will be an admin.");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
new level = strval(tmp);
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLevel] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLevel]);
SendClientMessage(playerid, 0x00C2ECFF, string);
}
else if(giveplayerid == INVALID_PLAYER_ID)
{
format(string, sizeof(string), "%i is not an active player.", giveplayerid);
SendClientMessage(playerid, 0xE60000FF, string);
}
}
else
{
SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
}
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
here' error
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(204) : warning 225: unreachable code
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(204) : warning 217: loose indentation
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(205) : error 017: undefined symbol "strtok"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(205) : error 033: array must be indexed (variable "cmd")
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(214) : error 017: undefined symbol "strtok"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(214) : error 033: array must be indexed (variable "tmp")
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(217) : error 017: undefined symbol "ORANGE"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(21 : error 017: undefined symbol "ORANGE"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(221) : error 017: undefined symbol "ReturnUser"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(222) : error 017: undefined symbol "strtok"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(222) : error 033: array must be indexed (variable "tmp")
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(22 : error 017: undefined symbol "PlayerInfo"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(22 : warning 215: expression has no effect
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(22 : error 001: expected token: ";", but found "]"
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(22 : error 029: invalid expression, assumed zero
C:\Users\Charles\Desktop\Server\gamemodes\Airline. pwn(22 : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase