Server Crash RANDOMLY [Exception At Address: 0x1000424A]
#3

Quote:
Originally Posted by Code_Red
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No crashes are "random".
Show me the textdraw script please.
pawn Code:
dcmd_showevents(playerid,params[])
{
    new Time;
    if(GetPVarInt(playerid,"AdminLvl") < 2) return NotA(playerid);
    else if(sscanf(params, "i", Time)) UsageMsg(playerid,"Usage: /ShowEvents (to all players) <Time(sec)>");
    else
    {
        if(Time <= 0)
        {
            foreach(Player,i)
            {
                TextDrawHideForPlayer(i,EventTiteTD);
                TextDrawHideForPlayer(i,Events1TD);
                TextDrawHideForPlayer(i,Events2TD);
                TextDrawHideForPlayer(i,Events3TD);
                TextDrawHideForPlayer(i,EventCurrentTD);
                TextDrawHideForPlayer(i,EventTimeTD);
            }
        }
        else
        {
            new h,m;
            gettime(h,m);
            h = h + TIME_OFFSET;
            new timestr[30];
            format(timestr,30,"Current Time: ~g~ %i:%02i",h,m);
            TextDrawSetString(EventTimeTD,timestr);
            foreach(Player,i)
            {
                TextDrawShowForPlayer(i,EventTiteTD);
                TextDrawShowForPlayer(i,Events1TD);
                TextDrawShowForPlayer(i,Events2TD);
                TextDrawShowForPlayer(i,Events3TD);
                TextDrawShowForPlayer(i,EventCurrentTD);
                TextDrawShowForPlayer(i,EventTimeTD);
            }
            SetTimerEx("HideEventList",Time*1000,0,"d",-1);
        }

    }
    return 1;
}

forward HideEventList(pid);
public HideEventList(pid)
{
    if(pid == -1)
    {
        foreach(Player,i)
        {
            TextDrawHideForPlayer(i,EventTiteTD);
            TextDrawHideForPlayer(i,Events1TD);
            TextDrawHideForPlayer(i,Events2TD);
            TextDrawHideForPlayer(i,Events3TD);
            TextDrawHideForPlayer(i,EventCurrentTD);
            TextDrawHideForPlayer(i,EventTimeTD);
        }
    }
}
As I said this works.. It just crashed after ~5 times I used it..
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