31.12.2010, 15:46
@@ aki
se der erro fala.
se der erro fala.
pawn Код:
//onplayercommandtext
if(strcmp(cmd, "/sair", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsAnOwnableCar(carid) && DynamicCars[carid][cOwned] == 0)
{
RemoveDriverFromVehicle(playerid);
}
for(new x = 0; x < sizeof(Houses); x++)
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(Houses[x][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Houses[x][EnterInterior]);
SetPlayerPos(playerid,Houses[x][EnterX],Houses[x][EnterY],Houses[x][EnterZ]);
SetPlayerVirtualWorld(playerid,Houses[x][EnterWorld]);
SetPlayerFacingAngle(playerid,Houses[x][EnterAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
for(new a = 0; a < sizeof(Building); a++)
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(Building[a][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Building[a][EnterInterior]);
SetPlayerVirtualWorld(playerid,Building[a][EnterWorld]);
SetPlayerPos(playerid,Building[a][EnterX],Building[a][EnterY],Building[a][EnterZ]);
SetPlayerFacingAngle(playerid,Building[a][EnterAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(Businesses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Businesses[i][EnterInterior]);
SetPlayerVirtualWorld(playerid,Businesses[i][EnterWorld]);
SetPlayerPos(playerid,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]);
SetPlayerFacingAngle(playerid,Businesses[i][EnterAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
}
return 1;
}
if(strcmp(cmd, "/entrar", true) == 0)
{
for(new x = 0; x < sizeof(Houses); x++)
{
if(GetPlayerVirtualWorld(playerid) == Houses[x][EnterWorld])
{
if(PlayerInfo[playerid][pHouseKey] == x || Houses[x][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Houses[x][ExitInterior]);
SetPlayerPos(playerid,Houses[x][ExitX],Houses[x][ExitY],Houses[x][ExitZ]);
SetPlayerVirtualWorld(playerid,x);
SetPlayerFacingAngle(playerid,Houses[x][ExitAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Trancado", 5000, 1);
}
}
}
for(new a = 0; a < sizeof(Building); a++)
{
if(GetPlayerVirtualWorld(playerid) == Building[a][EnterWorld])
{
if(Building[a][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Building[a][ExitInterior]);
SetPlayerVirtualWorld(playerid,a);
SetPlayerPos(playerid,Building[a][ExitX],Building[a][ExitY],Building[a][ExitZ]);
SetPlayerFacingAngle(playerid,Building[a][ExitAngle]);
GivePlayerCash(playerid,-Building[a][EntranceFee]);
}
else
{
GameTextForPlayer(playerid, "~r~Trancado", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if(GetPlayerVirtualWorld(playerid) == Businesses[i][EnterWorld])
{
if(PlayerInfo[playerid][pBizKey] == i || GetPlayerCash(playerid) >= Businesses[i][EntranceCost])
{
if(PlayerInfo[playerid][pBizKey] != i)
{
if(Businesses[i][Locked] == 1 && PlayerInfo[playerid][pAdmin] == 0)
{
GameTextForPlayer(playerid, "~r~Negуcio Trancado", 5000, 1);
return 1;
}
if(Businesses[i][Products] == 0)
{
GameTextForPlayer(playerid, "~r~Sem Produtos", 5000, 1);
return 1;
}
GivePlayerCash(playerid,-Businesses[i][EntranceCost]);
format(string, sizeof(string), "[Info:] You have been charged $%d to enter %s", Businesses[i][EntranceCost],Businesses[i][BusinessName]);
SendClientMessage(playerid,COLOR_WHITE,string);
Businesses[i][Till] += Businesses[i][EntranceCost];
Businesses[i][Products]--;
SetPlayerInterior(playerid,Businesses[i][ExitInterior]);
SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]);
SaveBusinesses();
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Free entrance for the boss");
SetPlayerInterior(playerid,Businesses[i][ExitInterior]);
SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "[Error:] You do not have enough money");
}
}
}
return 1;
}
//public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
if(newkeys == KEY_SPRINT)
{
for(new i = 0; i < sizeof(Businesses); i++)
for(new x = 0; x < sizeof(Houses); x++)
for(new a = 0; a < sizeof(Building); a++)
if(IsPlayerInRangeOfPoint(playerid,1.0,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]) || IsPlayerInRangeOfPoint(playerid,1.0,Houses[x][EnterX],Houses[x][EnterY],Houses[x][EnterZ]) || IsPlayerInRangeOfPoint(playerid,1.0,Building[a][EnterX],Building[a][EnterY],Building[a][EnterZ]))
{
return OnPlayerCommandText(playerid,"/entrar");
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]) || IsPlayerInRangeOfPoint(playerid,3.0,Houses[x][ExitX],Houses[x][ExitY],Houses[x][ExitZ]) || IsPlayerInRangeOfPoint(playerid,3.0,Building[a][ExitX],Building[a][ExitY],Building[a][ExitZ]))
{
return OnPlayerCommandText(playerid,"/sair");
}
}