Quote:
Originally Posted by _rAped
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid, pX, pY, pZ); DeathPosX[playerid] = pX; DeathPosY[playerid] = pY; DeathPosZ[playerid] = pZ; IsDead[playerid] = 1; return 1; }
I've had similar problems when using XYZ
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Their still there, tag missmatch.