30.12.2010, 23:40
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
DeathPosX[playerid] = pX;
DeathPosY[playerid] = pY;
DeathPosZ[playerid] = pZ;
IsDead[playerid] = 1;
return 1;
}