30.12.2010, 23:31
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DeathPosX[playerid] = X;
DeathPosY[playerid] = Y;
DeathPosZ[playerid] = Z;
IsDead[playerid] = 1;
return 1;
}