fRotX for SetPlayerAttachedObject
#4

Ah right, the object rotates together with the player, you have to consider this.

pawn Код:
new Float:pangle;
GetPlayerFacingAngle(playerid, pangle);
pangle = 360 - angle;

angle = GetPointAngleToPoint(hisposx, hisposy, myposx, myposy);
SetPlayerAttachedObject(playerid, 1, 1318, 1, 0.755045, 0.161908, 0.036331, angle - (360 - pangle));
//or:
SetPlayerAttachedObject(playerid, 1, 1318, 1, 0.755045, 0.161908, 0.036331, (360 - pangle) - angle);
That should wok at least better
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Messages In This Thread
angle problem - by MJ! - 30.12.2010, 19:01
Re: fRotX for SetPlayerAttachedObject - by Mauzen - 30.12.2010, 19:59
Re: fRotX for SetPlayerAttachedObject - by MJ! - 30.12.2010, 20:02
Re: fRotX for SetPlayerAttachedObject - by Mauzen - 30.12.2010, 20:31
Re: fRotX for SetPlayerAttachedObject - by MJ! - 01.01.2011, 18:24

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