Local chat alternative (IsPlayerInRangeOfPoint())
#2

There could be some IDs between 0 and highest ID that are not connected.

For example there could be players with IDs 0, 1, 5, 6, 10.

And the performance you get from there isn't very big.

You can always redefine MAX_PLAYERS also.
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Local chat alternative (IsPlayerInRangeOfPoint()) - by Onyewu - 30.12.2010, 12:58
Re: Local chat alternative (IsPlayerInRangeOfPoint()) - by MadeMan - 30.12.2010, 13:04
Re: Local chat alternative (IsPlayerInRangeOfPoint()) - by gr56 - 30.12.2010, 13:05

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